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Steam News7 April 20262mo ago

Dev Update – Trough System & Proximity Sounds System 🔊

Hello everyone 👋 This update focuses on improving animal feeding mechanics and making the world feel more alive through sound.

Full notes

Full Rural update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone 👋

What changed

0 fixes7 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedThis update focuses on improving animal feeding mechanics and making the world feel more alive through sound.
addedA new Trough System has been added, along with an “Inspect Trough” action , allowing you to check what quantity of grains/hay is currently inside.
addedThe trough can hold either grains or hay , but they cannot be mixed . If a trough contains one type, you’ll need to wait until it’s empty before adding the other.
addedYou can now place:
addedThis adds a bit more planning to how you manage and feed your animals.
changedProximity Sound System 🔊

Rural changes

changedThis update focuses on improving animal feeding mechanics and making the world feel more alive through sound.
addedA new Trough System has been added, along with an “Inspect Trough” action , allowing you to check what quantity of grains/hay is currently inside.
addedThe trough can hold either grains or hay , but they cannot be mixed . If a trough contains one type, you’ll need to wait until it’s empty before adding the other.
addedYou can now place:
addedThis adds a bit more planning to how you manage and feed your animals.

This update focuses on improving animal feeding mechanics and making the world feel more alive through sound.

Trough System & Feeding 🪵

A new Trough System has been added, along with an “Inspect Trough” action, allowing you to check what quantity of grains/hay is currently inside.

Livestock is now divided into two categories based on diet:

  • Chickens & Rabbits eat grains

  • Cows, Sheep & Pigs eat hay

The trough can hold either grains or hay, but they cannot be mixed. If a trough contains one type, you’ll need to wait until it’s empty before adding the other.

You can now place:

  • Corn, Wheat, and Sunflower into the trough, which are converted into grains (for chickens and rabbits)

  • Hay into the trough to feed cows, sheep, and pigs

This adds a bit more planning to how you manage and feed your animals.

Proximity Sound System 🔊

I’ve also introduced a Proximity Sound Manager along with a proximity sound component.

Sounds are now tied to objects in the world and change based on your distance from them. This has been implemented across multiple elements, including:

  • Animal livestock

  • Forest areas

  • Sea and rivers

  • Market zones

Additionally, I’ve added a schedule activator to activate sound emitters for non-permanent sound sources like the market fair which takes place only on Sundays.

These changes help make the environment feel more dynamic and responsive as you move through the world.

More updates coming soon!

❤️ If you’d like to support the project and follow development, please consider adding Rural to your wishlist — it helps the game grow more than you might think.

Source

Steam News / 7 April 2026

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