Full notes
Full Runehaven update
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What changed
- Balance
- Gameplay
- Fixes
- Maps
Runehaven changes
Damage balancing for scatter rune.
Improved the hitboxes for various mobs.
Balancing for second boss by increasing health a bit.
Fixed issue where you could pick up prop while drawing runes causing the player to get stuck.
Fixed issue where seek rune did not work properly for one of the boss battles (spoiler).
Fixed issue where summoned elemental would attack player after loading a save.
Fixed issue where seek rune would target friendly NPCs.
Fixed issue related to loading a world from a mod where two mods had the same world ID.
You can now also load biomes directly from modpacks instead of only loading biomes from the StreamingAssets/biomes folder.
Added example biome to example modpack.
Updated mod loader so that it expects the mod JSON file to be named mod.json instead of *.json to avoid confusion and accidentally reading another json file.
Added more validation when loading modpacks. For example, to check that necessary fields are populated for the mod such the mod title.
Source
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