HomeGamesUpdatesPricingMethodology
Steam News14 May 20261mo ago

Runehaven v1.0.6

Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.

Full notes

Full Runehaven update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Workshop
addedAdded an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.
fixedFixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run.
addedAdded a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned.
addedSome additions to mine layer including a new secret area.
addedAdded some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).

Runehaven changes

addedAdded an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.
fixedFixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run.
addedAdded a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned.
addedSome additions to mine layer including a new secret area.
addedAdded some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).
  • Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.

  • Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run.

  • Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned.

  • Some additions to mine layer including a new secret area.

  • Added some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).

Source

Steam News / 14 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.