Full notes
Full Runehaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Workshop
Runehaven changes
Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.
Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run.
Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned.
Some additions to mine layer including a new secret area.
Added some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).
Source
Changelog.gg summarizes and formats this update. How we read updates.
