Full notes
Full Runehaven update
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What changed
- Gameplay
- Fixes
Runehaven changes
Added a key for clearing runes. The default key is currently V.
There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional.
Fixed issue where summoned elemental could hurt player.
Fixed issue where summoned elemental did not give player xp.
Increased navigation surface generation speed. This should speed up the world generation speed.
Added 'save' console command for saving the game.
Added mob count to world settings for adjusting the number of mobs to spawn during world generation. The available options are (very low, low, normal, high, very high).
Optimized chunk generation with better use of multi-threading and better memory efficiency. This should decrease the risk of microstutters.
It is now possible to load MiniScript scripts from modpacks. The default folder for modpacks is the "scripts" folder.
Added mod support for custom mobs that are controlled using scripts. This is achieved by defining a mob that uses the type “custom“.
Source
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