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Steam News7 May 20261mo ago

Runehaven v1.0.4

Added a key for clearing runes. The default key is currently V. There is now an option in the controls settings for auto-clearing runes (the default option is set to off).

Full notes

Full Runehaven update

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What changed

2 fixes4 additions3 changes0 removals
  • Gameplay
  • Fixes
addedAdded a key for clearing runes. The default key is currently V.
changedThere is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional.
fixedFixed issue where summoned elemental could hurt player.
fixedFixed issue where summoned elemental did not give player xp.
changedIncreased navigation surface generation speed. This should speed up the world generation speed.
addedAdded 'save' console command for saving the game.

Runehaven changes

addedAdded a key for clearing runes. The default key is currently V.
changedThere is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional.
fixedFixed issue where summoned elemental could hurt player.
fixedFixed issue where summoned elemental did not give player xp.
changedIncreased navigation surface generation speed. This should speed up the world generation speed.
  • Added a key for clearing runes. The default key is currently V.

  • There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional.

  • Fixed issue where summoned elemental could hurt player.

  • Fixed issue where summoned elemental did not give player xp.

  • Increased navigation surface generation speed. This should speed up the world generation speed.

  • Added 'save' console command for saving the game.

  • Added mob count to world settings for adjusting the number of mobs to spawn during world generation. The available options are (very low, low, normal, high, very high).

  • Optimized chunk generation with better use of multi-threading and better memory efficiency. This should decrease the risk of microstutters.

  • It is now possible to load MiniScript scripts from modpacks. The default folder for modpacks is the "scripts" folder.

  • Added mod support for custom mobs that are controlled using scripts. This is achieved by defining a mob that uses the type “custom“.

Source

Steam News / 7 May 2026

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