In this update3
Full notes
Full Runehaven update
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Repeated intro
Hello everyone! Runehaven v1.1 is now released!
What changed
- Gameplay
- Balance
- Fixes
- Maps
Runehaven changes
Content
Added a new early boss battle.
Added a new ‘ring’ item type that has its own dedicated slot in the inventory.
Added a new 'amulet' item type that has its own dedicated slot in the inventory.
Added four different amulet items.
Added five different ring items.
Added support for generating procedural underground ravines. This setting can be toggled in the world settings.
There is now a chance that you can find rings and amulets to buy from merchants.
Fixes & Tweaks
It is now possible to throw ropes while climbing.
Fixed issue where you could parry poison.
Fixed issue where you could parry fall damage.
Fixed issue where exploding terrain could sometimes leave holes in terrain.
Fixed issue where weapons would remain invisible when letting go of rope by crouching.
Increased spell fire cooldown for the rune of rain a bit.
Stone floor spikes are now based on player velocity rather than having a constant damage.
Slightly decreased node count for medium-sized worlds.
Slightly increased health for cyclops.
Small changes to village zone.
Decreased lifetime of procedural tunnels a bit.
Modding
Added option to freeze rotation for props using the freeze_rotation bool field.
Added a field called allow_ravines that can be specified to toggle ravines for each layer in the world JSON file.
Steam post image Example screenshot showing the underground ravines spawned in the cave biome.
Source
Changelog.gg summarizes and formats this update. How we read updates.
