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Steam News1 June 20261mo ago

Runehaven v1.1 - Amulets, rings, boss!

Hello everyone! Runehaven v1.1 is now released! Content Added a new early boss battle. Added a new ‘ring’ item type that has its own dedicated slot in the inventory.

In this update3

Full notes

Full Runehaven update

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Repeated intro

Hello everyone! Runehaven v1.1 is now released!

What changed

7 fixes8 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedContentAdded a new early boss battle.
addedContentAdded a new ‘ring’ item type that has its own dedicated slot in the inventory.
addedContentAdded a new 'amulet' item type that has its own dedicated slot in the inventory.
addedContentAdded four different amulet items.
addedContentAdded five different ring items.
addedContentAdded support for generating procedural underground ravines. This setting can be toggled in the world settings.

Runehaven changes

addedAdded a new early boss battle.
addedAdded a new ‘ring’ item type that has its own dedicated slot in the inventory.
addedAdded a new 'amulet' item type that has its own dedicated slot in the inventory.
addedAdded four different amulet items.
addedAdded five different ring items.

Content

  • Added a new early boss battle.

  • Added a new ‘ring’ item type that has its own dedicated slot in the inventory.

  • Added a new 'amulet' item type that has its own dedicated slot in the inventory.

  • Added four different amulet items.

  • Added five different ring items.

  • Added support for generating procedural underground ravines. This setting can be toggled in the world settings.

  • There is now a chance that you can find rings and amulets to buy from merchants.

Fixes & Tweaks

  • It is now possible to throw ropes while climbing.

  • Fixed issue where you could parry poison.

  • Fixed issue where you could parry fall damage.

  • Fixed issue where exploding terrain could sometimes leave holes in terrain.

  • Fixed issue where weapons would remain invisible when letting go of rope by crouching.

  • Increased spell fire cooldown for the rune of rain a bit.

  • Stone floor spikes are now based on player velocity rather than having a constant damage.

  • Slightly decreased node count for medium-sized worlds.

  • Slightly increased health for cyclops.

  • Small changes to village zone.

  • Decreased lifetime of procedural tunnels a bit.

Modding

  • Added option to freeze rotation for props using the freeze_rotation bool field.

  • Added a field called allow_ravines that can be specified to toggle ravines for each layer in the world JSON file.

Steam post image Example screenshot showing the underground ravines spawned in the cave biome.

Source

Steam News / 1 June 2026

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