Full notes
Full Runehaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
Runehaven changes
Summary
Fix issue where thrown prop goes through ceiling or walls.
If you pick up a prop, it gets faded a little so it doesn’t block the screen as much.
Updated magic grid when crafting spells.
The runes bound to the current weapon are now shown under the hotbar.
Level editor improvements.
Added map toggle to key binding menu.
Added show/hide runebook to key binding menu.
Fixed issue where world was not loaded when tabbing to another window by allowing the game to run in the background.
Made it possible to change display mode in graphics settings. You can choose between fullscreen, maximized windowed and windowed.
Increased world size a bit.
Updated collision detection of items to prevent them from falling through ground.
Decreased mob spawn rate a bit.
Added harvestman (jumping spider) mob.
Replaced slime mob with jumping flea mob.
Improved robustness of explosion voxel destruction.
Decreased mob spawn rate slightly.
Updated health and damage for bat.
Increased drop chance of runes, health potions, mana potions and ammo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
