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Steam News12 June 202622d ago

Runehaven v1.1.2

Added rope sequence to tutorial. It is now possible to attach ropes to walls. Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached.

Full notes

Full Runehaven update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedAdded rope sequence to tutorial.
changedImproved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length.
addedUpdated rope item tooltip by removing incorrect fields and adding a short description on using the rope.
changedOptimized the chunk generation code by using multi-threading more to get a smoother framerate.
changedOptimized the map generation code to reduce the risk of lag spikes for a smoother framerate.
fixedFixed memory leak related to creating voxel particle systems.

Runehaven changes

addedAdded rope sequence to tutorial.
changedImproved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length.
addedUpdated rope item tooltip by removing incorrect fields and adding a short description on using the rope.
changedOptimized the chunk generation code by using multi-threading more to get a smoother framerate.
changedOptimized the map generation code to reduce the risk of lag spikes for a smoother framerate.
  • Added rope sequence to tutorial.

  • It is now possible to attach ropes to walls.

  • Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached.

  • Improved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length.

  • Updated rope item tooltip by removing incorrect fields and adding a short description on using the rope.

  • Optimized the chunk generation code by using multi-threading more to get a smoother framerate.

  • Optimized the map generation code to reduce the risk of lag spikes for a smoother framerate.

  • Fixed memory leak related to creating voxel particle systems.

  • Improved sound loading performance.

  • Improved texture memory efficieny by using more suitable texture formats.

  • Made tunnels a bit shorter.

  • Decreased ravine spawn rate a bit.

Source

Steam News / 12 June 2026

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