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Steam News27 December 20256mo ago

Major Update: In-Game Invites, Ping System, New Super, + New Divine Blast Skill!

NEW In-game party invite system! You'll no longer need to rely on the Steam Overlay to handle invites and partying up.

In this update2

Full notes

Full Rune Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • UI and audio
  • Balance
  • Store
  • Gameplay
addedNEWIn-game party invite system! You'll no longer need to rely on the Steam Overlay to handle invites and partying up. A new in-game friends list has been added to the main menu, and on receiving an invite you'll get an in-game notification that will connect you to your party. This should be the end of multiplayer weirdness. • Ping System! Pinging enemies will aggro your companions and minions to the target. Middle Mouse Button and Left Thumbstick Button by default, this shares default inputs with the Radial Menu, which now requires a 0.4s hold to toggle. New binding added to Input settings. • If Chain Lightning effects cannot find an enemy in range of the next chain, it can now chain to the caster, and then to any target (even ones that have already been affected by the current chain) • Campaign bosses now grant small amounts of Gamba • Explainers on certain talents like Aetherflow • You can now link any item (including shop items!) in chat with Ctrl+Right Click
changedNEW SKILL: Divine BlastRequirement: Only Usable While Unarmed • Tags: Divine • Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 200% Damage over 1 second. • Mana Cost: 125 | Stamina Cost: 50 | Divine Fury Cost: 3 • Cooldown: 4s • Dev Note: Kamehameha
changedNEW SKILL: Divine BlastRadiant Stance and Thunderstrike Stance now proc Ki Blasts and Wrath of Ehtiras waves • Forge Concussive Spidermine: Increased Resilience Damage by 100% Dev note: This brings it in line with other Heavy Resilience Damage skills • Divine Immolation: Damage per Second: 100% -> 50% combined weapon damage • Thunderstep renamed to Stormblink Dev note: This is because I got annoyed at searching "blink" and not seeing this one. • Super - Wrath of Ehtiras: Massively increased range. • Blast Mode on Crossbows now breaks Destructibles
changedITEMSShatterwall now procs after 5 -> 3 blocks/parries • Might of the Divine Mini-Rework: Melee Hits that inflict Hitstun spawn a Divine Hammer which deals 50% of normal damage. -> Inflicting Hitstun spawns a Divine Hammer which deals 50% of normal damage and no Resilience damage. Dev Note: Now any hitstun will proc this, including things like Bear Form's slam and Forge Concussive Spidermine. The no Resilience damage bit is just to keep the hammers from becoming a self-sustaining loop of infinite hammers.
changedNEW ASTAROTH SUPER: Construct Iron LegionArcane Barrier: For every (100 -> 50) Mana spent, increase your damage resistance to the next hit by 10%, up to a max of 50%. Dev note: Builds up twice as fast now, same cap.
fixedFIXEDFixed items being able to be placed inside of NPCs and becoming unobtainable • Fixed some passive talents not showing their totals underneath • Fixed players getting locked in fog doors in multiplayer • Fixed broken VFX on Dawnray • Fixed Chain Lightning effects not arcing to nearby enemies if they hit the environment • Fixed not being able to view skill tooltips and interact with your skill bar when inventory was open • Fixed a bug with skills occasionally duplicating and becoming unusable
Shatterwall now procs53Shatterwall now procs decreased, nerfArcane Barrier: For every (10050Arcane Barrier: For every ( decreased, nerf

Rune Knights changes

addedIn-game party invite system! You'll no longer need to rely on the Steam Overlay to handle invites and partying up. A new in-game friends list has been added to the main menu, and on receiving an invite you'll get an in-game notification that will connect you to your party. This should be the end of multiplayer weirdness. • Ping System! Pinging enemies will aggro your companions and minions to the target. Middle Mouse Button and Left Thumbstick Button by default, this shares default inputs with the Radial Menu, which now requires a 0.4s hold to toggle. New binding added to Input settings. • If Chain Lightning effects cannot find an enemy in range of the next chain, it can now chain to the caster, and then to any target (even ones that have already been affected by the current chain) • Campaign bosses now grant small amounts of Gamba • Explainers on certain talents like Aetherflow • You can now link any item (including shop items!) in chat with Ctrl+Right Click
changedRequirement: Only Usable While Unarmed • Tags: Divine • Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 200% Damage over 1 second. • Mana Cost: 125 | Stamina Cost: 50 | Divine Fury Cost: 3 • Cooldown: 4s • Dev Note: Kamehameha
changedRadiant Stance and Thunderstrike Stance now proc Ki Blasts and Wrath of Ehtiras waves • Forge Concussive Spidermine: Increased Resilience Damage by 100% Dev note: This brings it in line with other Heavy Resilience Damage skills • Divine Immolation: Damage per Second: 100% -> 50% combined weapon damage • Thunderstep renamed to Stormblink Dev note: This is because I got annoyed at searching "blink" and not seeing this one. • Super - Wrath of Ehtiras: Massively increased range. • Blast Mode on Crossbows now breaks Destructibles
changedShatterwall now procs after 5 -> 3 blocks/parries • Might of the Divine Mini-Rework: Melee Hits that inflict Hitstun spawn a Divine Hammer which deals 50% of normal damage. -> Inflicting Hitstun spawns a Divine Hammer which deals 50% of normal damage and no Resilience damage. Dev Note: Now any hitstun will proc this, including things like Bear Form's slam and Forge Concussive Spidermine. The no Resilience damage bit is just to keep the hammers from becoming a self-sustaining loop of infinite hammers.
changedArcane Barrier: For every (100 -> 50) Mana spent, increase your damage resistance to the next hit by 10%, up to a max of 50%. Dev note: Builds up twice as fast now, same cap.

NEW

  • In-game party invite system! You'll no longer need to rely on the Steam Overlay to handle invites and partying up. A new in-game friends list has been added to the main menu, and on receiving an invite you'll get an in-game notification that will connect you to your party. This should be the end of multiplayer weirdness. • Ping System! Pinging enemies will aggro your companions and minions to the target. Middle Mouse Button and Left Thumbstick Button by default, this shares default inputs with the Radial Menu, which now requires a 0.4s hold to toggle. New binding added to Input settings. • If Chain Lightning effects cannot find an enemy in range of the next chain, it can now chain to the caster, and then to any target (even ones that have already been affected by the current chain) • Campaign bosses now grant small amounts of Gamba • Explainers on certain talents like Aetherflow • You can now link any item (including shop items!) in chat with Ctrl+Right Click

SKILLS

NEW SKILL: Divine Blast

  • Requirement: Only Usable While Unarmed • Tags: Divine • Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 200% Damage over 1 second. • Mana Cost: 125 | Stamina Cost: 50 | Divine Fury Cost: 3 • Cooldown: 4s • Dev Note: Kamehameha

  • Radiant Stance and Thunderstrike Stance now proc Ki Blasts and Wrath of Ehtiras waves • Forge Concussive Spidermine: Increased Resilience Damage by 100% Dev note: This brings it in line with other Heavy Resilience Damage skills • Divine Immolation: Damage per Second: 100% -> 50% combined weapon damage • Thunderstep renamed to Stormblink Dev note: This is because I got annoyed at searching "blink" and not seeing this one. • Super - Wrath of Ehtiras: Massively increased range. • Blast Mode on Crossbows now breaks Destructibles

ITEMS

  • Shatterwall now procs after 5 -> 3 blocks/parries • Might of the Divine Mini-Rework: Melee Hits that inflict Hitstun spawn a Divine Hammer which deals 50% of normal damage. -> Inflicting Hitstun spawns a Divine Hammer which deals 50% of normal damage and no Resilience damage. Dev Note: Now any hitstun will proc this, including things like Bear Form's slam and Forge Concussive Spidermine. The no Resilience damage bit is just to keep the hammers from becoming a self-sustaining loop of infinite hammers.

TALENTS

NEW ASTAROTH SUPER: Construct Iron Legion

  • Tags: Minion, Forgeborne • Requirement: Requires a Mace equipped • Construct an Iron Legion of elemental mechs to fight for you for 10 seconds. Spawns 5 Mechs of either Lightning, Fire, or Ice elements.

  • Arcane Barrier

    For every (100 -> 50) Mana spent, increase your damage resistance to the next hit by 10%, up to a max of 50%.

    Dev note

    Builds up twice as fast now, same cap.

CHANGED

  • Penance: Now Shift+Right Click to use 5 at a time instead of Ctrl+Right Click

FIXED

  • Fixed items being able to be placed inside of NPCs and becoming unobtainable • Fixed some passive talents not showing their totals underneath • Fixed players getting locked in fog doors in multiplayer • Fixed broken VFX on Dawnray • Fixed Chain Lightning effects not arcing to nearby enemies if they hit the environment • Fixed not being able to view skill tooltips and interact with your skill bar when inventory was open • Fixed a bug with skills occasionally duplicating and becoming unusable

Source

Steam News / 27 December 2025

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