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Steam News10 January 20265mo ago

Massive Skill Balance Overhaul Continued, Strongboxes, Companion Controls!

NEW Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies.

In this update8

Full notes

Full Rune Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions58 changes1 removal
  • Events
  • UI and audio
  • Gameplay
  • Balance
  • Workshop
  • Store
addedNEWStrongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.
addedNEWAdded options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.
addedNEWAdded a talent explainer for Wildshot.
changedAspect of the Eagle Rework30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.
changedAspect of the WolfAdjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.
changedInnate MagicNon-caster weapons contribute 30% -> 50% of their base damage to Spell damage.
Non-caster weapons contribute30%50%Non-caster weapons contribute increased, buffAbyssal Path - Damage:150%300%Abyssal Path - Damage: increased, buffAbyssal Path - Damage: 150% -> 300% | Shadow Offering Cost:10085Abyssal Path - Damage: 150% -> 300% | Shadow Offering Cost: decreased, nerfArc Slash - Damage:160%190%Arc Slash - Damage: increased, buff

Rune Knights changes

addedStrongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.
addedAdded options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.
addedAdded a talent explainer for Wildshot.
changed30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.
changedAdjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.

NEW

  • Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.

  • Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.

  • Added a talent explainer for Wildshot.

TALENTS

Aspect of the Eagle Rework

  • 30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.

Aspect of the Wolf

  • Adjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.

Innate Magic

  • Non-caster weapons contribute 30% -> 50% of their base damage to Spell damage.

  • Adjusted wording: Spell passive bonuses from talents and equipment always apply.

SKILLS

  • Abyssal Path - Damage: 150% -> 300% | Shadow Offering Cost: 100 -> 85

  • Arc Slash - Damage: 160% -> 190%

  • Arcane Nova Arrow - Mana Cost: 150 -> 80 | Stamina Cost: 75 -> 80 | Damage: 150% -> 175%

  • Bear Slam - Damage: 150% -> 250%

  • Blight Arrow - Damage per second: 60% -> 50% | Shadow Offering generated per second: 15 -> 10

  • Call Lightning - Damage150% -> 350% | Fixed this not applying Electrified like the description states.
  • Concussive Arrow - Damage: 300% -> 235%

  • Crimson Rush - Damage: 85% -> 130%

  • Dawnray - Damage: 175% -> 225%

  • Solarflare - Damage: 190% -> 250%

  • Supernova - Damage: 210% -> 275%

  • Destructive Wave (from Brimstone Legendary) - Mana and Stamina Cost: 200 -> 150 | Base Damage: 200% -> 325%

  • Divine Hammer - Hammers per Divine Fury: 1 -> 2 | Damage per Hammer: 65% -> 50% | Mana Cost: 100 -> 150

  • Divine Lance - Damage: 125% -> 175%

  • Fan of Knives - Damage: 130% -> 200%

  • Feral Slash (from Wolf Form) - Stamina Cost: 150 -> 100 | Damage: 175% -> 285%

  • Fireball - Explosion Damage: 150% -> 200%

  • Flame Aura - Damage per second: 30% -> 80%

  • Flame Nova - Cooldown: 2s -> 6s | Explosion Damage: 125% -> 200%

  • Flame Slash - Max Ignite: 75% -> 50%

  • Frost Aura - Chill: 4% stacking up to 20% -> Always 35% | Damage per second: 45% -> 85%

  • Frost Nova - Damage: 160% -> 145% | Mana Cost: 140 -> 150

  • Frost Trap - Explosion Damage: 30% -> 75% | Damage per second: 25% -> 40%

  • Frostblink - Damage: 135% -> 125%

  • Frostbolt - Damage: 100% -> 110%

  • Holy Arrow - Damage: 100% -> 150%

  • Hook Chain - Damage: 160% -> 0% | Stamina Cost: 50 -> 0 | Cooldown: 3s -> 6s (This one is now free)

  • Insect Swarm - Primal Charge generated on cast: 4 -> 8 | Primal Charge generated on hit: 2 -> 4

  • Judgment Strike - Mana and Stamina Cost: 50 -> 65

  • Lacerating Strike - Damage: 135% -> 180%

  • Leap Smash - Stamina Cost: 130 -> 75 | Damage: 75% -> 100%

  • Lightning Aura - Damage per second: 40% -> 65%

  • Lightning Nova - Cooldown: 3s -> 6s | Damage: 60% -> 100% | Mana Cost: 150 -> 175

  • Lightning Orb - Damage per second: 100% -> 115%

  • Magic Missile - Damage: 80% -> 95%

  • Mystic Arrow - Damage: 100% -> 130%

  • Nether Quiver - Shadow Offering Cost per Projectile: 25 -> 10 | Damage per Projectile: 20% -> 45%

  • Netherblood Nova - Shadow Offering Cost: 150 -> 75 | Damage: 150% -> 250% | Cooldown: 2s -> 6s

  • New Moon / Half Moon - Damage: 120% -> 150%

  • Full Moon - Damage: 130% -> 150% | Chill: 30% -> 40%

  • Phase Shift - Mana Cost: 125 -> 100 | Damage: 100% -> 75%

  • Poison Dagger - Poison Stacks: 10 -> 12

  • Poison Nova - Blast Damage: 50% -> 100% | Poison Stacks: 10 -> 15 | Mana Cost: 125 -> 150 | Cooldown: 2s -> 6s

  • Poison Trap - Trigger Poison Stacks: 10 -> 15 | Additional Stacks per second: 1 -> 5

  • Radiant Arsenal - Damage per projectile: 100% -> 80%

  • Razorleaf Tree - Primal Charge Cost: 40 -> 45 | Mana Cost: 140 -> 150 | Damage per second: 70% -> 100%

  • Reave - Has been disabled (Vicious Spin is the better version of this).

  • Savage Strike - Stamina Cost: 125 -> 140 | Damage: 250% -> 200%

  • Seeker Barrage - Stamina Cost: 100 -> 80 | Damage: 100% -> 150% | Cooldown: 5s -> 6s

  • Shadow Quiver - Mana Cost per Projectile: 20 -> 25 | Shadow Offering generated per Projectile: 20 -> 10

  • Shadow Tether - Damage per second: 45% -> 50% | Shadow Offering generated per second: 30 -> 20

  • Shadowbolt - Damage: 60% -> 55% | Mana Cost: 30 -> 50

  • Shatter - Damage: 150% -> 210%

  • Shillelagh - Primal Charge on Melee Hit: 5 -> 10

  • Snowstorm Stance - Slam Damage: 75% -> 100% | Slam Chill: 20% -> 35% | On Hit Chill: 5% Stacking Chill -> 25% Chill

  • Sporebolt - Impact Damage: 20% -> 50% | Poison Stacks on hit: 3 -> 5 | Poison Stacks per second: 3 -> 5 | Primal Charge Generated: 10 -> 15

  • Storm Cyclone - Damage per second: 45% -> 75%

  • Storm Spear - Cooldown: 4s -> 8s | Damage per second: 50% -> 100%

  • Thorn Torrent - Damage: 40% -> 55%

  • Toxic Aura - Poison Stacks per second: 5 -> 9

  • Toxic Rain - Poison Stacks per second: 8 -> 12 | Cooldown: 3s -> 4s

  • Vicious Spin - Damage: 200% -> 250% | Axe Sunder effect: 5% -> 10% more damage from all sources per stack | Sword Bleed %: 25% -> 100% | Cooldown: 2.5s -> 6s

  • Whirlwind - Damage per tick: 50% -> 85%

ITEMS

  • Blight Orchard - Carrion Bloom now generates 2 -> 3 Primal Charge

  • The Decimator - Sundered targets take 10% -> 20% more damage from all sources

  • Blast Dagger - Added "Damage and area doubled while dual-wielding this weapon."

FIXED

  • Fixed Radiant Arsenal not working properly in multiplayer

  • Fixed a bug where your selected inventory tab would not be remembered

  • Fixed the Devotion helmet rolling with Nova skills instead of Aura skills

  • Fixed interaction with Companions using Devotion

  • Fixed projectiles going off target when fired in rapid succession

  • Fixed some memory access crashes

  • Fixed Companions not always making the teleport to minidungeons

Source

Steam News / 10 January 2026

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