In this update8
Full notes
Full Rune Knights update
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What changed
- Events
- UI and audio
- Gameplay
- Balance
- Workshop
- Store
Rune Knights changes
NEW
Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.
Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.
Added a talent explainer for Wildshot.
TALENTS
Aspect of the Eagle Rework
30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.
Aspect of the Wolf
Adjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.
Innate Magic
Non-caster weapons contribute 30% -> 50% of their base damage to Spell damage.
Adjusted wording: Spell passive bonuses from talents and equipment always apply.
SKILLS
Abyssal Path - Damage: 150% -> 300% | Shadow Offering Cost: 100 -> 85
Arc Slash - Damage: 160% -> 190%
Arcane Nova Arrow - Mana Cost: 150 -> 80 | Stamina Cost: 75 -> 80 | Damage: 150% -> 175%
Bear Slam - Damage: 150% -> 250%
Blight Arrow - Damage per second: 60% -> 50% | Shadow Offering generated per second: 15 -> 10
- Call Lightning - Damage150% -> 350% | Fixed this not applying Electrified like the description states.
Concussive Arrow - Damage: 300% -> 235%
Crimson Rush - Damage: 85% -> 130%
Dawnray - Damage: 175% -> 225%
Solarflare - Damage: 190% -> 250%
Supernova - Damage: 210% -> 275%
Destructive Wave (from Brimstone Legendary) - Mana and Stamina Cost: 200 -> 150 | Base Damage: 200% -> 325%
Divine Hammer - Hammers per Divine Fury: 1 -> 2 | Damage per Hammer: 65% -> 50% | Mana Cost: 100 -> 150
Divine Lance - Damage: 125% -> 175%
Fan of Knives - Damage: 130% -> 200%
Feral Slash (from Wolf Form) - Stamina Cost: 150 -> 100 | Damage: 175% -> 285%
Fireball - Explosion Damage: 150% -> 200%
Flame Aura - Damage per second: 30% -> 80%
Flame Nova - Cooldown: 2s -> 6s | Explosion Damage: 125% -> 200%
Flame Slash - Max Ignite: 75% -> 50%
Frost Aura - Chill: 4% stacking up to 20% -> Always 35% | Damage per second: 45% -> 85%
Frost Nova - Damage: 160% -> 145% | Mana Cost: 140 -> 150
Frost Trap - Explosion Damage: 30% -> 75% | Damage per second: 25% -> 40%
Frostblink - Damage: 135% -> 125%
Frostbolt - Damage: 100% -> 110%
Holy Arrow - Damage: 100% -> 150%
Hook Chain - Damage: 160% -> 0% | Stamina Cost: 50 -> 0 | Cooldown: 3s -> 6s (This one is now free)
Insect Swarm - Primal Charge generated on cast: 4 -> 8 | Primal Charge generated on hit: 2 -> 4
Judgment Strike - Mana and Stamina Cost: 50 -> 65
Lacerating Strike - Damage: 135% -> 180%
Leap Smash - Stamina Cost: 130 -> 75 | Damage: 75% -> 100%
Lightning Aura - Damage per second: 40% -> 65%
Lightning Nova - Cooldown: 3s -> 6s | Damage: 60% -> 100% | Mana Cost: 150 -> 175
Lightning Orb - Damage per second: 100% -> 115%
Magic Missile - Damage: 80% -> 95%
Mystic Arrow - Damage: 100% -> 130%
Nether Quiver - Shadow Offering Cost per Projectile: 25 -> 10 | Damage per Projectile: 20% -> 45%
Netherblood Nova - Shadow Offering Cost: 150 -> 75 | Damage: 150% -> 250% | Cooldown: 2s -> 6s
New Moon / Half Moon - Damage: 120% -> 150%
Full Moon - Damage: 130% -> 150% | Chill: 30% -> 40%
Phase Shift - Mana Cost: 125 -> 100 | Damage: 100% -> 75%
Poison Dagger - Poison Stacks: 10 -> 12
Poison Nova - Blast Damage: 50% -> 100% | Poison Stacks: 10 -> 15 | Mana Cost: 125 -> 150 | Cooldown: 2s -> 6s
Poison Trap - Trigger Poison Stacks: 10 -> 15 | Additional Stacks per second: 1 -> 5
Radiant Arsenal - Damage per projectile: 100% -> 80%
Razorleaf Tree - Primal Charge Cost: 40 -> 45 | Mana Cost: 140 -> 150 | Damage per second: 70% -> 100%
Reave - Has been disabled (Vicious Spin is the better version of this).
Savage Strike - Stamina Cost: 125 -> 140 | Damage: 250% -> 200%
Seeker Barrage - Stamina Cost: 100 -> 80 | Damage: 100% -> 150% | Cooldown: 5s -> 6s
Shadow Quiver - Mana Cost per Projectile: 20 -> 25 | Shadow Offering generated per Projectile: 20 -> 10
Shadow Tether - Damage per second: 45% -> 50% | Shadow Offering generated per second: 30 -> 20
Shadowbolt - Damage: 60% -> 55% | Mana Cost: 30 -> 50
Shatter - Damage: 150% -> 210%
Shillelagh - Primal Charge on Melee Hit: 5 -> 10
Snowstorm Stance - Slam Damage: 75% -> 100% | Slam Chill: 20% -> 35% | On Hit Chill: 5% Stacking Chill -> 25% Chill
Sporebolt - Impact Damage: 20% -> 50% | Poison Stacks on hit: 3 -> 5 | Poison Stacks per second: 3 -> 5 | Primal Charge Generated: 10 -> 15
Storm Cyclone - Damage per second: 45% -> 75%
Storm Spear - Cooldown: 4s -> 8s | Damage per second: 50% -> 100%
Thorn Torrent - Damage: 40% -> 55%
Toxic Aura - Poison Stacks per second: 5 -> 9
Toxic Rain - Poison Stacks per second: 8 -> 12 | Cooldown: 3s -> 4s
Vicious Spin - Damage: 200% -> 250% | Axe Sunder effect: 5% -> 10% more damage from all sources per stack | Sword Bleed %: 25% -> 100% | Cooldown: 2.5s -> 6s
Whirlwind - Damage per tick: 50% -> 85%
ITEMS
Blight Orchard - Carrion Bloom now generates 2 -> 3 Primal Charge
The Decimator - Sundered targets take 10% -> 20% more damage from all sources
Blast Dagger - Added "Damage and area doubled while dual-wielding this weapon."
FIXED
Fixed Radiant Arsenal not working properly in multiplayer
Fixed a bug where your selected inventory tab would not be remembered
Fixed the Devotion helmet rolling with Nova skills instead of Aura skills
Fixed interaction with Companions using Devotion
Fixed projectiles going off target when fired in rapid succession
Fixed some memory access crashes
Fixed Companions not always making the teleport to minidungeons
Source
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