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Steam News11 January 20265mo ago

A Weekend Full of Updates - Companion Improvements, Sporebollt Buff, more fixes

Yo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve.

Full notes

Full Rune Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Workshop
changedYo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve. This update includes a significant update to the way Companions move while out of combat that makes everything a lot smoother, more like Pact Minions. Pings will now prioritize enemies so you can more reliably mark targets in combat, and Companions will aggro immediately to those marked targets. Without marking targets, Companions will now always attempt to attack the closest enemy. This solves a lot of situations where Companions wouldn't attack because there were other enemies in the way of who they wanted to attack (lol).
changedWhile playing support I found that the one skill that stood out as being the most fun has been Bestow Mercy. Throwing a shield at allies to protect them from an incoming attack feels good. Entanglements and Auras, while effective, don't really bring the exciting gameplay I'm hoping for. The Sendatu T2 talents, except for Broad Influence, leave a lot to be desired as well. Expect some changes coming here, and please share any thoughts and feedback you have (Discord actually makes noise, so that is preferred ːsteamthumbsupː)
addedCOMPANIONSCan now see Companion's equipped skills at their equipment screen
changedCOMPANIONSCompanions now target closest enemy at all times
changedCOMPANIONSCompanion out of combat movement has been improved
changedCOMPANIONSShift-Clicking "Set Passive" or "Set Aggressive" buttons will now apply the setting to all companions

Rune Knights changes

changedYo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve. This update includes a significant update to the way Companions move while out of combat that makes everything a lot smoother, more like Pact Minions. Pings will now prioritize enemies so you can more reliably mark targets in combat, and Companions will aggro immediately to those marked targets. Without marking targets, Companions will now always attempt to attack the closest enemy. This solves a lot of situations where Companions wouldn't attack because there were other enemies in the way of who they wanted to attack (lol).
changedWhile playing support I found that the one skill that stood out as being the most fun has been Bestow Mercy. Throwing a shield at allies to protect them from an incoming attack feels good. Entanglements and Auras, while effective, don't really bring the exciting gameplay I'm hoping for. The Sendatu T2 talents, except for Broad Influence, leave a lot to be desired as well. Expect some changes coming here, and please share any thoughts and feedback you have (Discord actually makes noise, so that is preferred ːsteamthumbsupː)
addedCan now see Companion's equipped skills at their equipment screen
changedCompanions now target closest enemy at all times
changedCompanion out of combat movement has been improved

Yo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve. This update includes a significant update to the way Companions move while out of combat that makes everything a lot smoother, more like Pact Minions. Pings will now prioritize enemies so you can more reliably mark targets in combat, and Companions will aggro immediately to those marked targets. Without marking targets, Companions will now always attempt to attack the closest enemy. This solves a lot of situations where Companions wouldn't attack because there were other enemies in the way of who they wanted to attack (lol).

While playing support I found that the one skill that stood out as being the most fun has been Bestow Mercy. Throwing a shield at allies to protect them from an incoming attack feels good. Entanglements and Auras, while effective, don't really bring the exciting gameplay I'm hoping for. The Sendatu T2 talents, except for Broad Influence, leave a lot to be desired as well. Expect some changes coming here, and please share any thoughts and feedback you have (Discord actually makes noise, so that is preferred ːsteamthumbsupː)

COMPANIONS

  • Can now see Companion's equipped skills at their equipment screen

  • Companions now target closest enemy at all times

  • Companion out of combat movement has been improved

  • Shift-Clicking "Set Passive" or "Set Aggressive" buttons will now apply the setting to all companions

  • Companions aggression state in Town is now saved

  • Pings now effectively Taunt your Companions to the target

SKILLS

Bestow Vitality/Mercy/Favor now create an AoE where they impact and area increased by 25%

Sporebolt

  • Damage area increased by 150%

  • Poison stacks on target: 5->3

  • Poison stacks per second in area: 3->5

  • Mana cost: 75 -> 80

IMPROVED

Reduced SFX volume on Entanglements

Pings now prioritize enemies

FIXED

Fixed Bladecrest not benefitting from Verndari Firing Gloves

Fixed Hammer of Conviction not working with Wildshot

Fixed Companion's weird interaction with Leap Smash

Fixed some tooltip issues when swapping between companion equipment

Fixed the Report Bug function not working, please re-send any bugs that may have been missed!

Source

Steam News / 11 January 2026

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