In this update5
Full notes
Full Rune Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Server
- Store
- UI and audio
Rune Knights changes
The Winter Update is live! Featuring a total Astaroth rework, new Skill Cores, and major minion buffs. Save big during the Steam Winter Sale!
NEW
New Item: Skill Core - Grants 1 skill of your choice for free. Exclusively available as a quest rewards for all quests.
SKILLS
New Skill: Umbral Coil Trap
Requires a Staff or Focus equipped Tags
Spell, Trap, Area Effect, Shadow Spawn an Umbral Coil Trap. On activation, creates Desecrated Ground, deals 100% Spell Damage to nearby targets, inflicts 3 stacks of Wicked Resonance, and pulls in Normal enemies. Enemies within the coil take 25% Spell Damage and 2 stacks of Wicked Resonance each second. Max 1 Umbral Coil Trap. Trap becomes armed after 2 seconds.
Hold Skill Modifier (default
Left Alt) while casting to dismiss.
Mana Cost
150 Cooldown: 5s Radiant Arsenal Number of projectiles: 4 -> 5 Projectiles now auto-fire Smite Damage: 125% -> 175% Massively increased charge speed Now generates 1 Divine Fury per target hit Storm Cyclone Damage per second: 40% -> 45% Duration: 5s -> 6s Massively increased target detection range Fixed multiplayer weirdness
MINIONS
Improved minion AI and target acquisition
Minions now generate a small amount of threat on nearby targets when spawned (keeps newly spawned enemies from running right past your minions to you).
- Summon SpiderDamage increased 15%.
- Summon ZombieDamage increased 15%.
- Summon Zombie WarriorFixed Shockwave not dealing damage.
Summon Tormentor
-Fixed this guy doing significantly more damage than intended.
-Can now retarget a new creature when their current target dies.
ENEMIES
Health scaling in multiplayer increased
Reduced the damage and health of the elemental quadruped enemies by 20%
Boss HP increased by 10%-30%
CHANGED
Out of Combat Cooldowns are now a one-and-done thing. Skills that are on cooldown at the end of combat will cooldown quickly (once) and then return to normal cooldown (in or out of combat).
Training Dummy Resilience now resets.
TALENTS
ASTAROTH REWORK
Unified Front removed. Steelbound removed. Armor Plating removed. Guardian Core removed. Quick Construction removed and made baseline for Constructs. Improved Flask: Added 'Gain the "Diffusive Flask" Flask Effect.'Forgekin: All offensive Minion stats also apply to you at 50% -> 75% effectiveness.
NEW T1 TALENT - Abdication: Lose 50% of your offensive stats. Minions gain 100% of your remaining offensive stats.
Dev Note: This is for early game summoners who don't want to spend Spheres of Influence on getting Minion stats.
NEW T1 TALENT - Deathless: Minions always have Undying. Undying is a Boon that reduces damage taken by 10%.
NEW T2 TALENT - Conduit: Your Minions gain your on-hit effects.
Dev Note: This one works with everything. Talents, legendary items, skills that grant on-hit effects. Go crazy.
NEW T2 TALENT - Critical Mass: Gain Minion Critical Strike Chance equal to your Boon Intensity. While you are affected by any Boon, Minions gain a random Boon for 4 seconds every second.
NEW T2 TALENT - Inexorable: Minions gain 20% Damage Resistance and become immune to Crowd Control.
CERRIDWEN
Horde - Chance for a third minion: 30% -> 25%
Volatile Summoning - Damage: 35% -> 25%
EHTIRAS
Spellblade: 15% -> 25% of spell damage stored.
ITEMS
Swarmcaller - New Effect
If Horde is allocated, guarantees a third spawn.
Magefiend Grasp
25% -> 50% of your spell damage is stored Spellarch: 25% -> 50% of your spell damage is stored
MISC
Added networking feedback to the main menu
Flame Nova SFX made louder
Frostblink's VFX now more accurately matches the size of the effect
Destructibles are back! And they have a chance to drop gold (Still a few levels that are missing destructibles, this is in the works)
Reduced VFX intensity on various Desecrated Ground effects for much improved visibility.
Improved lighting on Act 3 Icewastes (shit was dark yo)
Improved character lighting at main menu
Changed Offhand Equip to Shift+Right Click (from Ctrl+Right Click)
Improved crosshair menu
FIXED
Many networking problems solved (some odd things still with main menu lobbies, but this is much improved)
Achievements Fixed!
Fixed aberrant boss behavior on River Valtorin in multiplayer
Fixed Weather and UI sound not being subject to Master Volume
Restored Runestones as a guaranteed reward for each encounter
Fixed broken shield materials and missing parry VFX
Fixed Earthquake VFX
Fixed your mouse becoming hidden when a new player joined
LOTS of UI bugs
LOTS of multiplayer fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
