In this update4
Full notes
Full Rune Knights update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Maps
Rune Knights changes
NEW
A new NPC has come to Town! Arena Granny will show you any arena leaderboards you desire.
New loot chest model.
GAMEPAD IMPROVEMENTS
The cursor can now be properly controlled with a gamepad.
While sprinting out of combat, the camera will now rotate towards the direction the player is moving, reducing the need to manually rotate the camera.
Added camera zoom slider to pause menu.
Significantly improved roll directional reading from gamepad.
FLASKS
New characters can now choose "Regen Mana" or "Regen Stamina" to be applied to their Utility Flask when created.
FLASK OPTIONS
Instant resource restore options have been removed. Fortune options have been removed.
Regen Mana: +10 -> +25 Mana Per Second Regen Stamina: +10 -> +25 Stamina Per Second Regen Health: +10 -> +25 Health Per Second
Greater Regen Mana: +20 -> +50 Mana Per Second Greater Regen Stamina: +20 -> +50 Stamina Per Second Greater Regen Health: +20 -> +50 Health Per Second
Lesser Protection: 10% -> 15% damage reduction Protection: 20% -> 30% damage reduction Greater Protection: 30% -> 50% damage reduction
Greater Vampire: 30 -> 35 Health restore per hit
Mercy: Points required 2 -> 1 Bottled Lightning: Points required 3 -> 2
SKILLS
Improved 2H Melee Heavy Attack animation timing. Increased standard 2H Melee attack animation speed by 10%.
Storm Cyclone Damage: 120% -> 40% Combined Weapon Damage per second Dev Note: Somehow this AoE skill got balanced as a single target spell. Oops.
Wrath of Ehtiras Mana Shield component removed Duration: 10 -> 8 seconds
Savage Strike Damage: 200% -> 250% New animations
Serrated Dagger Stamina Cost: 75 -> 50 Mana Cost: 0 -> 25
Poison Dagger Stamina Cost: 75 -> 50 Mana Cost: 0 -> 25
Wolf Form's Lycan Howl Hinder Duration: 3s -> 4s
Lacerating Strike Damage: 135% -> 95% Stamina Cost: 100 -> 75 Cooldown: 0s -> 1s
Chilling Strike Chill: 30% -> 50% Damage: 150% -> 125% New animations Dev note: Now you can freeze enemies with 2 hits!
Bane Strike: New animation
Enduring Strike Rework
Enduring Strike is now Siphon Strike
Added the Shadow Skill Tag
Strike with your weapon for 235% melee weapon damage to a single target. Regain 75 Health over 5 seconds on hit.
Mana Cost: 80
Stamina Cost: 80
Shadow Offering Cost: 100
Cooldown: 5s
Ground Smash: Damage: 150% -> 250%
Cursed Weapon Mana Cost: 80 -> 75 Shadow Offering Cost: 25 -> 35
TALENTS
ALCAEUS
Alert removed.
New T1 Talent: Crippling Melee Hits inflict Hindered, slowing the target's movement and attack speed by 10% for 3 seconds.
Bloodfury Rework OLD
Gain 3% bonus attack speed for 4 seconds on Critical Hits. Max 10 stacks.
NEW
Gain 3% bonus attack speed for 1 second on Critical Hits. Max 20 stacks. Stacks fall off faster as they accumulate.
Exerted Strikes Now adds base damage based on Bonus Maximum Stamina (from gear and bonuses) instead of Maximum Stamina (grand total).
Precision Fighter Rework Renamed to Precision Damaging skills that cost Stamina consume 20% less Stamina.
Focused Impacts Damage bonus: 30% -> 40%
Elusive Rework Every 5 seconds, gain Elusive, causing your next dodge roll to be free and recover 30% faster. Reduces threat generation by 50%.
ZABAOTH
Voracious removed.
Overpowering Moved from T2 to T1 Resilience Damage Bonus: 25% -> 15%
New T2 Talent: Unyielding Gain 5% Damage Resistance for each 100 Health you are missing, up to 40%.
Blood Frenzy Attack Speed Bonus: 10% -> 15%
Vengeful Total Damage per stack: 3% -> 10% Max Stacks: 5 -> 3
Brutal Damage bonus: 30% -> 40%
EHTIRAS
Mana Shield removed.
New T2 Talent: Arcane Resilience For every 100 Mana spent, increase your damage resistance to the next hit by 10%, up to a max of 50%.
Innate Magic Non-caster weapons contribute 100% -> 30% of base damage to Spells.
Runeskin 1% -> 2% of your Maximum Stamina is added to Physical Resistance. 1% -> 2% of your Maximum Mana is added to Magic Resistance.
LOOT
New Legendary Helmet: Truestrike Crest Your Critical Strike Chance is 100%. Your Critical Strikes deal no extra damage.
New Legendary Shield: Arcane Aegis While in combat, 75% of spent mana is stored as potential energy, up to 50% of your Maximum Mana. Dodge rolls and Heavy Attacks consume all stored energy to create a shield which blocks damage.
Hexsteel Gauntlets 100% -> 30% of base damage added to Spells
BOSS-EXCLUSIVE LOOT
All bosses now have some legendaries exclusively attainable by slaying them.
Castle: Spire of Teurok Vessel of The Serrated Claw
Icewastes: Frostcrag Frostshard Core
Forest: Swarmcaller Venomwood
Cave: Tectonic Step Boulder Fauld
Temple of Fire: Firestorm Armor of the Avatar
Fort Ironhold: Orias' Advance The Ordained
Ironhold Interior: Magefiend Grasp Voice of Resonance
Ironhold Dungeon: Ferocious Sabatons Warlord's Helm
The Giant Mine: Shatterwall Blast Dagger
Kharabad City - Eastern Desert City: Giant's Girdle Ruin
River Valtorin: Legplates of the Avatar The Ice Star
Avatar's Reach: Helmet of the Avatar Thunderlord's Crown
Wythmere City: Soulbound Aegis Rite of Infernal Blood
ENEMIES
Reduced the movement speed of ranged enemies.
Kharabad Boss Modified slam attacks to now deal damage instantly in a small area when the slam hits, and increased the distance at which the line of explosions start to create a small safe zone around him. This changes the dodge timing for melee characters to be more intuitive (dodging the actual slam) instead of waiting for the delayed explosions.
IMPROVED
Massively improved gamepad support and fixed numerous bugs related to gamepad use.
Improved the radial menu design.
New loot pickup UI animations.
New stat lines for total Resource Cost Reduction for mana and stamina.
Pact minions that occlude your character can now be seen through.
Further improved multiplayer level traveling.
River Valtorin water ripples are back!
Bosses now have unique SFX on hitstun.
Pact minions now have unique SFX when spawned.
Updated some translations.
CHANGED
Reduced the XP reward from quests.
FIXED
Fixed the tutorial never showing up.
Fixed meditation options being inaccessible.
Fixed minions aggroing to shrines.
Fixed Whirlwind inflicting multiple hits on startup.
Fixed Wythmere Boss not resetting properly.
Fixed "Respawn Nearby" not working on Kharabad and Wythmere maps.
Fixed Whirlwind not benefitting from effects that target Area Effects.
Fixed animations for Shockwave.
Fixed Chill effects lasting forever.
Fixed physical animation when hitting an enemy not working.
Fixed Korean translation not working.
Source
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