In this update7
Full notes
Full Rune Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Rune Knights changes
NEW
New UI sounds when equipping and unequipping items New Audio setting for UI volume
IMPROVED
Temple of Fire
Revamped some lighting, VFX, and SFX
BOSS
Significantly increased Boss Health Now only spawns 1 magma pool per cast instead of 1 per enemy target
SKILLS
Frost Nova Mana Cost: 150 -> 140
Shatter Damage: 175% -> 150% Spell Damage New animation, SFX, and VFX
ENEMIES
Kharabad City Boss
Reduced intensity of AOE attacks. Reduced SFX volume of attacks. Increased SFX volume on melee swings.
Giant Mines Boss
Added missing Roar SFX.
Ironhold Interior Boss
Improved SFX on summoning ability.
Icewastes Boss
Added missing casting SFX.
Castle Boss
Added missing casting SFX. Added new casting VFX.
FIXED
Fixed issues with Spell Effects while riding horse. Fixed bosses not resetting correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
