In this update3
Full notes
Full Rune Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
Rune Gate changes
As the title suggests, this update addresses two key points based on your feedback. Let's get right into it:
Disable Elements
Previously, there was no control on which types of elements appeared on the bridge. This resulted in receiving runes from elements that might not be needed. Now, you can disable up to three elements in the Signs menu. This prevents those elements from showing up on the bridge or in the recruit menu.
Custom Portraits
You now have the ability to set up custom portraits for in-game characters. Simply navigate to your game's local files in Steam (Right-click -> Manage -> Browse Local files). Locate the "Rune Gate_Data\Mod" folder and move the PNG files from Examples to the Textures folder to replace portraits in the game. Overwrite them with your preferred images, make sure that they are in PNG format and bear the same name.
Other Updates
Updated the visuals of a few pop-ups and tooltips to enhance readability.
Significantly lowered the crafting price of runes.
Upgraded Infect to a tier 4 rune and buffed it a little bit.
Addressed a few crash issues.
As always, thanks for your feedback. Happy holidays!
Source
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