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Steam News21 December 20232y ago

Patch Note v 0.922

As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition.

Full notes

Full Rune Gate update

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What changed

1 fix2 additions9 changes4 removals
  • Balance
  • Gameplay
addedAs a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest, you don't really need the damage boost. And that's why I'm making the following changes:
removedElemental Illness is now removed;
changedThe concept of elemental damage has been eradicated to simplify the damage system, providing clarity and enhancing the adaptability of certain augments. Elemental attacks are now purely visual effects;
removedSecondary attributes of certain runes have been modified in the absence of Elemental Illness. All runes and augments directly tied to Illness have been removed;
removedDefense now decreases in tandem with armor endurance, and armor no longer possesses resistance;
changedUpdated the recipes and tiers of most runes to ensure better balance and coherence in the game.

As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest, you don't really need the damage boost. And that's why I'm making the following changes:

  1. Elemental Illness is now removed;

  2. The concept of elemental damage has been eradicated to simplify the damage system, providing clarity and enhancing the adaptability of certain augments. Elemental attacks are now purely visual effects;

  3. Secondary attributes of certain runes have been modified in the absence of Elemental Illness. All runes and augments directly tied to Illness have been removed;

  4. Defense now decreases in tandem with armor endurance, and armor no longer possesses resistance;

  5. Updated the recipes and tiers of most runes to ensure better balance and coherence in the game.

  6. Base Elemental Attack Rune Rework:

  • FlameIncreased attack strength but reduces the block of all other cards when used (single turn).
  • Rupture: Now blocks instead of attacks. And it also reduces the block of all other cards when used (single turn).

  • ShockIncreased attack strength but reduces the attack strength of all other cards when used (single turn)
  • Iceblock: Now blocks instead of attacks, and it reduces the attack strength of all other cards when used (single turn).

  • Guard: Strength remains the same, but reduces the endurance of your armor by 1 when used.

  • SoulslashIncreased attack strength, but reduces the endurance of your armor by 1 when used.
  • CauterizeChanged to deal 2x damage to block.
  • Peak (new): Applies Jolt to the target when attacking

  1. All augments triggered by elemental damage are now triggered by all damage. Flame Strike has been reworked: Flame Strike: Changed from increasing fire damage to increasing lost health.

  2. Dubious 's damage per turn is now halved;

  3. All relevant tutorials have either been removed or updated.

  4. Fixed an issue where some buffs increased your damage in the preview, but the actual damage did not increase when you played the card.

Thanks for your feedback!

Source

Steam News / 21 December 2023

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