Full notes
Full Rune Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
After launching the Early Access in late August last year, I’ve made a series of updates to achieve the initial development goals and address various issues based on community feedback, all without compromising the vision: creating a Deckbuilder where you can fully customize your cards. The game is now at a point where I feel it is ready for full release, so here we are.
What’s in this patch?
This patch includes some small adjustments to the UI for widescreen compatibility and several bug fixes. Additionally, I’ve added a few new augments to enhance the defensive and offensive capabilities of certain elements (or lack thereof):
Fire Wall (Fire)
Every Burn you apply also grants you the same amount of block.
Fertilizer (Earth)
Turns your Regrow into Regrow+, which also increases your damage.
Safe Guard (Lightning)
Every attack you make gives a random ally 4 block.
Relentless (Dark)
Every time you attack, your damage increases by 2 (up to 100); resets when you kill an enemy.
Plans After Release
Going forward, I’ll be focusing on getting the game ready for other platforms while keeping an eye on any bugs that arise. In the meantime, if any fun rune or augment ideas come up, I’ll be sure to add them in. Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
