What changed
4 fixes2 additions2 changes1 removal
- Balance
- Events
- Gameplay
- Fixes
changedRetribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details:
changedRetribution ModeThis mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection:
addedRetribution ModeTrial of the Soldier : The easiest difficulty with the fewest steps. Trial of the Champion : A more challenging trial with one additional step and an extra elite term added to each battle. Trial of the Hero : The most difficult trial with two additional steps and both an extra elite and boss term added to each battle. Harder trials provide greater rewards and higher leaderboard scores.
addedBalance UpdateSuffer : Now lasts for 1 turn instead of triggering only once. Nurture : Now converts 150% of the target's Poison into Block, up from 100%. Surge : Now grants 20 Surge instead of 10 after defeating a unit. Cascade : Now grants 20 Cascade instead of 10 after defeating a unit. Refuel : Now grants 2 energy instead of 1 after defeating a unit. Drain and Undermine now cost 0 energy, down from 1.
removedOther ChangesAttacks no longer push enemies back in fast mode.
fixedOther ChangesFixed a display issue where some cards are duplicated with certain runes.
Rune Gate changes
changedRetribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details:
changedThis mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection:
addedTrial of the Soldier : The easiest difficulty with the fewest steps. Trial of the Champion : A more challenging trial with one additional step and an extra elite term added to each battle. Trial of the Hero : The most difficult trial with two additional steps and both an extra elite and boss term added to each battle. Harder trials provide greater rewards and higher leaderboard scores.
addedSuffer : Now lasts for 1 turn instead of triggering only once. Nurture : Now converts 150% of the target's Poison into Block, up from 100%. Surge : Now grants 20 Surge instead of 10 after defeating a unit. Cascade : Now grants 20 Cascade instead of 10 after defeating a unit. Refuel : Now grants 2 energy instead of 1 after defeating a unit. Drain and Undermine now cost 0 energy, down from 1.
removedAttacks no longer push enemies back in fast mode.
Retribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details:
Retribution Mode
This mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection:
Trial of the Soldier
The easiest difficulty with the fewest steps.
Trial of the Champion
A more challenging trial with one additional step and an extra elite term added to each battle.
Trial of the Hero
The most difficult trial with two additional steps and both an extra elite and boss term added to each battle. Harder trials provide greater rewards and higher leaderboard scores.
Balance Update
Suffer
Now lasts for 1 turn instead of triggering only once.
Nurture
Now converts 150% of the target's Poison into Block, up from 100%.
Surge
Now grants 20 Surge instead of 10 after defeating a unit.
Cascade
Now grants 20 Cascade instead of 10 after defeating a unit.
Refuel
Now grants 2 energy instead of 1 after defeating a unit. Drain and Undermine now cost 0 energy, down from 1.
Other Changes
Attacks no longer push enemies back in fast mode.
Fixed a display issue where some cards are duplicated with certain runes.
Fixed an issue where Vampire and Curse cause HP loss instead of restoration when used together.
Fixed an issue preventing the Challenge menu from closing when the recruit menu appears at the start of a new run.
Fixed an issue where sometimes the end game popup does not display after defeating the final boss in normal mode.