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Steam News18 December 20256mo ago

ZK1L4 Update v1.2 – Better Graphics, Bigger Challenges, and Fixes!

Full Description: What’s New in v1.2: 🔹 Gameplay & Balance Special Zombies now have higher max HP early-game, making them a real threat from the start.

Full notes

Full Run or Rot: ZK1L4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Maps
addedWhat’s New in v1.2:
changed🔹 Gameplay & Balance
addedSpecial Zombies now have higher max HP early-game, making them a real threat from the start.
changedGoliath’s HP has been increased for longer, more intense encounters -> feel the tension!
changedEnemy XP gain slightly reduced for smoother progression without overpowering early runs.
changed🔹 Visual & Feedback Improvements

Run or Rot: ZK1L4 changes

addedWhat’s New in v1.2:
changed🔹 Gameplay & Balance
addedSpecial Zombies now have higher max HP early-game, making them a real threat from the start.
changedGoliath’s HP has been increased for longer, more intense encounters -> feel the tension!
changedEnemy XP gain slightly reduced for smoother progression without overpowering early runs.

Full Description:

What’s New in v1.2:

🔹 Gameplay & Balance

  • Special Zombies now have higher max HP early-game, making them a real threat from the start.

  • Goliath’s HP has been increased for longer, more intense encounters -> feel the tension!

  • Enemy XP gain slightly reduced for smoother progression without overpowering early runs.

🔹 Visual & Feedback Improvements

  • Blood splatter now has more realistic force and “drip” momentum for melee attacks.

  • Explosion effects improved for better visual clarity.

  • General zombie graphics enhanced for more immersive combat.

🔹 UI & Quality-of-Life Fixes

  • Corrected controller navigation in Upgrade and Loadout menus.

  • Added background image to pre-game menu.

  • Slightly increased shotgun damage.

  • Roll/evade distance increased for smoother dodging.

  • Active skill use now triggers subtle controller vibration feedback.

  • Controller image updated to match latest changes.

  • Fixed third active skill UX issue – now correctly maps to R3.

🔹 Gameplay Decisions

  • When moving to a new map in the same run: all player build resets except gold, which now persists at 50%.

  • Skills and synergy progressions are maintained during runs, making your strategic choices matter more.

Source

Steam News / 18 December 2025

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