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Steam News26 August 20241y ago

Full launch, full sail!

Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it!

Full notes

Full Rum & Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Balance
  • Server
  • Compatibility
changedThe first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It was an entirely different genre, leading to a bit of an identity crisis for the game. Let's call it 'growing pains'. But thanks to your feedback it has matured (or rather mutated) into a full ARPG-shooter hybrid, with a 12 hour campaign and a real endgame. For that I am truly grateful.
addedBut the story doesn't end here. The game will keep getting updates over the coming months, and I'll be needing your feedback now just as much, if not more so . For that the best place is our Discord server , or the Steam forums. The new patch is still fresh, so if you detect any issues, let me know ASAP.
addedP.S: Most of the update, up to 1.7.0g was already public in the pre-release build. Today's new patch is 1.7.0h, so not everything in the patch notes is brand new. Major changes: - Full Voice acting - Act IV finished with new maps: Razor Reef, Divine Innards, Boiling Expanse, Epilogue - Loot is now unlocked automatically (new today, in 1.7.0h) - New damage scaling for weapons based on item level - Saturation mechanic rework. Now it functions like an energy shield. - Critical Strike mechanic
changedLoot, inventory, perks: - Added Bombard and Mortar weapon types - Added fur coat cape types. Combine them with beast masks for extra fashion points! - Added Ruff item type. Alternate of the Liver - Capes can be tinted, just like body and leg armor (1.7.0h) - Overhauled socket system, it's now a consumable - Rune damage in weapons now gives flat damage, not percentage (1.7.0h) - Added Jade Figurine for Treasure Hunt metaprogression - Traveling Salesman now also sells some runes - New super-rare item stat: multishot factor. Affects all multishot bonuses - "Charged attack" renamed to "Windup attack" - Rewrote Puncture description - Glaive can now have 'bomb per kill' stat - Javelins can now have projectile speed stat bonus - Buffed Hive damage, decreased drop chance - Glaive damage buffed, pierce nerfed
addedSpells: - New spells: Fracturing Bullet, Alestorm, Battle Standard - Some spells have been buffed, but now have a cooldown - Exploding corpses no longer deal self-damage - Buffed focused shot spell damage - Windup on pistols give extra damage bonus - Increased Windup speed bonus for bombs - Glaive Nova now deals the same damage as bomb nova - Buffed Toxin Bomb damage - Reload spell no longer shoots - Static Missile no longer collides with enemies - Liquor Bottle now has less drinking speed, not 10 life/sip (in 1.7.0h)
addedPerk changes: - Traveling Salesman now sells perk undos (1.7.0h) - New perk: Momentum - 2 new perks for Area of Effect radius - Backstab perks repalced with Critical Hit perks - Revamped Rules of Nature perk mechanic - Expired Booze perk was replaced with the new Multiply and Conquer - Steel Pong damage bonus buffed to +10 - Warmup perk now affects all guns.

Rum & Gun changes

changedThe first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It was an entirely different genre, leading to a bit of an identity crisis for the game. Let's call it 'growing pains'. But thanks to your feedback it has matured (or rather mutated) into a full ARPG-shooter hybrid, with a 12 hour campaign and a real endgame. For that I am truly grateful.
addedBut the story doesn't end here. The game will keep getting updates over the coming months, and I'll be needing your feedback now just as much, if not more so . For that the best place is our Discord server , or the Steam forums. The new patch is still fresh, so if you detect any issues, let me know ASAP.
addedP.S: Most of the update, up to 1.7.0g was already public in the pre-release build. Today's new patch is 1.7.0h, so not everything in the patch notes is brand new. Major changes: - Full Voice acting - Act IV finished with new maps: Razor Reef, Divine Innards, Boiling Expanse, Epilogue - Loot is now unlocked automatically (new today, in 1.7.0h) - New damage scaling for weapons based on item level - Saturation mechanic rework. Now it functions like an energy shield. - Critical Strike mechanic
changedLoot, inventory, perks: - Added Bombard and Mortar weapon types - Added fur coat cape types. Combine them with beast masks for extra fashion points! - Added Ruff item type. Alternate of the Liver - Capes can be tinted, just like body and leg armor (1.7.0h) - Overhauled socket system, it's now a consumable - Rune damage in weapons now gives flat damage, not percentage (1.7.0h) - Added Jade Figurine for Treasure Hunt metaprogression - Traveling Salesman now also sells some runes - New super-rare item stat: multishot factor. Affects all multishot bonuses - "Charged attack" renamed to "Windup attack" - Rewrote Puncture description - Glaive can now have 'bomb per kill' stat - Javelins can now have projectile speed stat bonus - Buffed Hive damage, decreased drop chance - Glaive damage buffed, pierce nerfed
addedSpells: - New spells: Fracturing Bullet, Alestorm, Battle Standard - Some spells have been buffed, but now have a cooldown - Exploding corpses no longer deal self-damage - Buffed focused shot spell damage - Windup on pistols give extra damage bonus - Increased Windup speed bonus for bombs - Glaive Nova now deals the same damage as bomb nova - Buffed Toxin Bomb damage - Reload spell no longer shoots - Static Missile no longer collides with enemies - Liquor Bottle now has less drinking speed, not 10 life/sip (in 1.7.0h)

Ahoy, mateys!

It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it!

The first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It was an entirely different genre, leading to a bit of an identity crisis for the game. Let's call it 'growing pains'. But thanks to your feedback it has matured (or rather mutated) into a full ARPG-shooter hybrid, with a 12 hour campaign and a real endgame. For that I am truly grateful.

But the story doesn't end here. The game will keep getting updates over the coming months, and I'll be needing your feedback now just as much, if not more so . For that the best place is our Discord server, or the Steam forums. The new patch is still fresh, so if you detect any issues, let me know ASAP.

Now let's plunder some booty, yarrr!!! Borington

P.S: Most of the update, up to 1.7.0g was already public in the pre-release build. Today's new patch is 1.7.0h, so not everything in the patch notes is brand new. Major changes: - Full Voice acting - Act IV finished with new maps: Razor Reef, Divine Innards, Boiling Expanse, Epilogue - Loot is now unlocked automatically (new today, in 1.7.0h) - New damage scaling for weapons based on item level - Saturation mechanic rework. Now it functions like an energy shield. - Critical Strike mechanic

Loot, inventory, perks:

  • Added Bombard and Mortar weapon types
  • Added fur coat cape types.

Combine them with beast masks for extra fashion points! - Added Ruff item type. Alternate of the Liver - Capes can be tinted, just like body and leg armor (1.7.0h) - Overhauled socket system, it's now a consumable - Rune damage in weapons now gives flat damage, not percentage (1.7.0h) - Added Jade Figurine for Treasure Hunt metaprogression - Traveling Salesman now also sells some runes - New super-rare item stat: multishot factor. Affects all multishot bonuses - "Charged attack" renamed to "Windup attack" - Rewrote Puncture description - Glaive can now have 'bomb per kill' stat - Javelins can now have projectile speed stat bonus - Buffed Hive damage, decreased drop chance - Glaive damage buffed, pierce nerfed

Spells: - New spells: Fracturing Bullet, Alestorm, Battle Standard - Some spells have been buffed, but now have a cooldown - Exploding corpses no longer deal self-damage - Buffed focused shot spell damage - Windup on pistols give extra damage bonus - Increased Windup speed bonus for bombs - Glaive Nova now deals the same damage as bomb nova - Buffed Toxin Bomb damage - Reload spell no longer shoots - Static Missile no longer collides with enemies - Liquor Bottle now has less drinking speed, not 10 life/sip (in 1.7.0h)

Perk changes: - Traveling Salesman now sells perk undos (1.7.0h) - New perk: Momentum - 2 new perks for Area of Effect radius - Backstab perks repalced with Critical Hit perks - Revamped Rules of Nature perk mechanic - Expired Booze perk was replaced with the new Multiply and Conquer - Steel Pong damage bonus buffed to +10 - Warmup perk now affects all guns.

Gameplay changes: - Slightly increased monster damage scaling - Drinking customers now give a random item when leaving -

Source

Steam News / 26 August 2024

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