HomeGamesUpdatesPricingMethodology
Steam News3 July 20251y ago

Patch 1.7.3 - Fort Anping

Ahoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun.

Full notes

Full Rum & Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions4 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Performance
  • Server
fixedEDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.
added4 new Treasure Hunt tilesets (including a super secret one)
changedStash is now accessible on every 10th Treasure Hunt stage
fixedFixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings
addedAdded key bindings for weapon slots
fixedFixed: Treasure Hunt map is now regenerated if no valid path exists

Rum & Gun changes

fixedEDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.
added4 new Treasure Hunt tilesets (including a super secret one)
changedStash is now accessible on every 10th Treasure Hunt stage
fixedFixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings
addedAdded key bindings for weapon slots

Ahoy, mateys!

The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.

EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.

Full list of changes:

  • 4 new Treasure Hunt tilesets (including a super secret one)

  • Stash is now accessible on every 10th Treasure Hunt stage

  • FixedWindows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings
  • Added key bindings for weapon slots

  • Fixed: Treasure Hunt map is now regenerated if no valid path exists

  • Fixed: typo in "Survivor's Hideout" map name

  • Fixed: wrong shader and shadow model for Seagull pet

  • Fixed: some uniformed units had wrong uniform in Treasure Hunt

  • Better east-side camera bounds on Treasure Hunt maps

  • Added fire doodads to Scorched Jungle Treasure Hunt map type

  • Fixedupdated an NPC text to be same as the voice line in the Quagmire of the Fallen
  • FixedAdded more hero-blocker pathing on the Quagmire of the Fallen
  • Slight optimization to terrain texture drawing

That's all for now. If any issues arise, please reach out on the Discord server. I'll keep an eye out from now on.

Borington

Source

Steam News / 3 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.