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Steam News23 December 20256mo ago

Patch 1.7.4 - There and Back! - Level transition rework

Ahoy, mateys! Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level.

Full notes

Full Rum & Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions2 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Server
addedToday's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back even when the previous map has no saved data. Selecting a zone from the menu resets the entire world state.
addedAdded "Coca Extract" rare bottle type. It gives +100% walking speed while drinking.
addedAuto-sell is now disabled by default. Added hint pickup.
changedThe Trapper's damage has been massively increased
addedYou may now leave some boss areas after the fight has ended (two-way jumps)
fixedFixed: right-click on vendor items would cause various side effects

Rum & Gun changes

  • Ancientmap
addedToday's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back even when the previous map has no saved data. Selecting a zone from the menu resets the entire world state.
addedAdded "Coca Extract" rare bottle type. It gives +100% walking speed while drinking.
addedAuto-sell is now disabled by default. Added hint pickup.
changedThe Trapper's damage has been massively increased
addedYou may now leave some boss areas after the fight has ended (two-way jumps)

Ahoy, mateys!

Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back even when the previous map has no saved data. Selecting a zone from the menu resets the entire world state.

But that's not all!

Other features and changes:

  • Extended the Ancient Lair to have some downtime after leaving town

  • Added "Coca Extract" rare bottle type. It gives +100% walking speed while drinking.

  • All players and followers are teleported to boss fights and important cinematics

  • Auto-sell is now disabled by default. Added hint pickup.

  • The Trapper's damage has been massively increased

  • You may now leave some boss areas after the fight has ended (two-way jumps)

  • "Select Zone" renamed to "Select Chapter"

  • Fixed: right-click on vendor items would cause various side effects

  • Added lifebar size limit (at 1000 base hp, 2000 for structures)

  • Game is now muted while out of focus

  • Fixedplayer respawning has been disabled during the prison fight and prison escape
  • Fixed: Kraken Tentacles are now always shared across network

  • Fixed: life bar segments when life reservation and rum transfer parts are both visible

  • Fixed: Rotten Liver effect is now shared across network

  • Fixed: Swarm Source is no longer culled by distance in multiplayer

  • Additional netcode improvements

As always, new bugs may be introduced by the update, so don't hesitate to reach out if you notice any issues.

Merry plundering, yo-ho-ho!

Borington

Source

Steam News / 23 December 2025

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