What changed
0 fixes3 additions2 changes0 removals
- Maps
- Balance
- UI and audio
- Performance
addedFirst of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary.
addedAnother short map has been added right after the Wicked Mermaid in act 2. This serves as the new ship tutorial level.
changedShip combat has been changed in multiple ways: - Ships are now healed by collecting Flotsam. Use your fiddle to attract some. Music still heals the ship at the moment, but significantly less (might be zero in the future, not sure yet)
changedEnemy ships try to keep a minimum distance from your ship - Ships now play a water sound effect while moving
addedOther changes: - Important Notice: All old save games will be set back to the start of the map to avoid errors caused by map changes. Almost every map was changed in some way by this patch. - Detailed stats screen accessible from the inventory - New spell: Flicker. Melee attack that teleports you behind the enemy. - New spell: Bubble. Slow-moving homing projectile that can be charged up for more damage and scale. - also, updated model for bubbles - New spell: Magic bullet. Homing bullet with a flat damage bonus and reflection resistance - New mini-boss on the Haunted Landing: the Shorelord - Added ship battle to Hooghly Crossing - Compatible spells are displayed on equipped items when hovering over a rune - New enemy type: Assassin - Cursed Sailors can use Flicker ability - Improved tutorials for reloading and sprint/sprint charge - New animation for running with 2-handed guns - New animation for walking/running with a shield - Added custom grenade weapon model (not a retextured bomb). - Updated models for shields and rum pickups - Improved shell texture for Hermit Crabs - Adjusted rifle/blunderbuss hero animation (gun is not tilted) - Added Elemental / Bloated Corpse birth sound - Added step sounds for giants - Improved look for Stand Your Ground area - Updated cursor texture - Structures are dynamically updated on the minimap. Allied structures are shown in color. - Structures have 2x smaller life bars - Bleed damage and time scaling is now using a square root formula, and it scales with max hp. This means that on later levels it's not certain death. - Some spells now inherit windup from charged weapons (rifle, javelin) - Anchor now has sprint damage bonus - Javelin uncharged projectile speed increased - Anchor attack cooldown after switching has been reduced - Immolation now supports burst attacks - Increased bleed time on Hooks - Soulfire no longer gives bomb regen, instead bomb per kill (when held, also applies to secondary weapon) - Faultline and Bullet Slowing spells buffed - Increased mutlishot powder cost of Hurl Lava from 1 to 2 - Explosive Parasite now has 30% spellpower damage bonus - Added birth animation for Bloated Corpse - Ocean Guardian is now a giant mudskipper, renamed to Marsh Guardian - Reworked Jungle Protector into a larger enemy with very delayed attacks - You get a guaranteed Torch at the start of Uncharted Tunnels - Added camera shake to snake boss
Rum & Gun changes
addedFirst of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary.
addedAnother short map has been added right after the Wicked Mermaid in act 2. This serves as the new ship tutorial level.
changedShip combat has been changed in multiple ways: - Ships are now healed by collecting Flotsam. Use your fiddle to attract some. Music still heals the ship at the moment, but significantly less (might be zero in the future, not sure yet)
changedEnemy ships try to keep a minimum distance from your ship - Ships now play a water sound effect while moving
addedOther changes: - Important Notice: All old save games will be set back to the start of the map to avoid errors caused by map changes. Almost every map was changed in some way by this patch. - Detailed stats screen accessible from the inventory - New spell: Flicker. Melee attack that teleports you behind the enemy. - New spell: Bubble. Slow-moving homing projectile that can be charged up for more damage and scale. - also, updated model for bubbles - New spell: Magic bullet. Homing bullet with a flat damage bonus and reflection resistance - New mini-boss on the Haunted Landing: the Shorelord - Added ship battle to Hooghly Crossing - Compatible spells are displayed on equipped items when hovering over a rune - New enemy type: Assassin - Cursed Sailors can use Flicker ability - Improved tutorials for reloading and sprint/sprint charge - New animation for running with 2-handed guns - New animation for walking/running with a shield - Added custom grenade weapon model (not a retextured bomb). - Updated models for shields and rum pickups - Improved shell texture for Hermit Crabs - Adjusted rifle/blunderbuss hero animation (gun is not tilted) - Added Elemental / Bloated Corpse birth sound - Added step sounds for giants - Improved look for Stand Your Ground area - Updated cursor texture - Structures are dynamically updated on the minimap. Allied structures are shown in color. - Structures have 2x smaller life bars - Bleed damage and time scaling is now using a square root formula, and it scales with max hp. This means that on later levels it's not certain death. - Some spells now inherit windup from charged weapons (rifle, javelin) - Anchor now has sprint damage bonus - Javelin uncharged projectile speed increased - Anchor attack cooldown after switching has been reduced - Immolation now supports burst attacks - Increased bleed time on Hooks - Soulfire no longer gives bomb regen, instead bomb per kill (when held, also applies to secondary weapon) - Faultline and Bullet Slowing spells buffed - Increased mutlishot powder cost of Hurl Lava from 1 to 2 - Explosive Parasite now has 30% spellpower damage bonus - Added birth animation for Bloated Corpse - Ocean Guardian is now a giant mudskipper, renamed to Marsh Guardian - Reworked Jungle Protector into a larger enemy with very delayed attacks - You get a guaranteed Torch at the start of Uncharted Tunnels - Added camera shake to snake boss
Ahoy, mateys!
First of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary.
Another short map has been added right after the Wicked Mermaid in act 2. This serves as the new ship tutorial level.
Ship combat has been changed in multiple ways: - Ships are now healed by collecting Flotsam. Use your fiddle to attract some. Music still heals the ship at the moment, but significantly less (might be zero in the future, not sure yet)
- Ships with sails can use a speed boost. Can be even more useful for fast steering.
- Enemy ships try to keep a minimum distance from your ship - Ships now play a water sound effect while moving
Other changes: - Important Notice: All old save games will be set back to the start of the map to avoid errors caused by map changes. Almost every map was changed in some way by this patch. - Detailed stats screen accessible from the inventory - New spell: Flicker. Melee attack that teleports you behind the enemy. - New spell: Bubble. Slow-moving homing projectile that can be charged up for more damage and scale. - also, updated model for bubbles - New spell: Magic bullet. Homing bullet with a flat damage bonus and reflection resistance - New mini-boss on the Haunted Landing: the Shorelord - Added ship battle to Hooghly Crossing - Compatible spells are displayed on equipped items when hovering over a rune - New enemy type: Assassin - Cursed Sailors can use Flicker ability - Improved tutorials for reloading and sprint/sprint charge - New animation for running with 2-handed guns - New animation for walking/running with a shield - Added custom grenade weapon model (not a retextured bomb). - Updated models for shields and rum pickups - Improved shell texture for Hermit Crabs - Adjusted rifle/blunderbuss hero animation (gun is not tilted) - Added Elemental / Bloated Corpse birth sound - Added step sounds for giants - Improved look for Stand Your Ground area - Updated cursor texture - Structures are dynamically updated on the minimap. Allied structures are shown in color. - Structures have 2x smaller life bars - Bleed damage and time scaling is now using a square root formula, and it scales with max hp. This means that on later levels it's not certain death. - Some spells now inherit windup from charged weapons (rifle, javelin) - Anchor now has sprint damage bonus - Javelin uncharged projectile speed increased - Anchor attack cooldown after switching has been reduced - Immolation now supports burst attacks - Increased bleed time on Hooks - Soulfire no longer gives bomb regen, instead bomb per kill (when held, also applies to secondary weapon) - Faultline and Bullet Slowing spells buffed - Increased mutlishot powder cost of Hurl Lava from 1 to 2 - Explosive Parasite now has 30% spellpower damage bonus - Added birth animation for Bloated Corpse - Ocean Guardian is now a giant mudskipper, renamed to Marsh Guardian - Reworked Jungle Protector into a larger enemy with very delayed attacks - You get a guaranteed Torch at the start of Uncharted Tunnels - Added camera shake to snake boss