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Steam News11 December 20232y ago

Patch 1.6.6 - Guns Blazing

Ahoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year.

Full notes

Full Rum & Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • UI and audio
addedAhoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new Dualism perk enables you to shoot with 2 pistols at the same time. You can even customize the spell layout for both guns separately! Of course your sword is disabled while dual-wielding pistols.
fixedOther changes: - New pistol type: Ducksfoot. It has limited range and costs 2 powder per shot, but fires 4 bullets by default. - Also, as you can see on the above image, weapon powder cost is now displayed in the tooltip. - New spell: Immolation. Creates a damaging area that lasts 5 seconds. - New perks that counter reflected bullets in late game. - Act IV has got its own map picture. - Company Grenadier attacks have a chance to cast Immolation - Organ Gun now supports Flare spell - Crazed Zombie renamed to Drunken Maniac, has a new texture. - Added Pistol ammo regeneration stat to some items - Nerfed Soulfire bomb ammo regeneration stat - Otherwordly Servant damage and projectile size now also scales with the power of the killed enemy - Ground Slam spell has been buffed - Increased Tiger pet walk speed - Added buff icon for Hit Streak and Bullet Time - Bullet slowing perk now activates below 50% life, not 40% - Updated Club weapon model - Tent structures now deform when hit - Expanded eastern bounds of Sinking Fort map - Fixed: Saturation can no longer go above 2x life - Fixed: Lava balls can no longer go across unwalkable terrain. - Fixed: Perks increasing reflected bullet damage had no effect - Fixed: active hit streak was not lighting up weapon icons - Fixed: units no longer attack structures from allied factions - Fixed: dead enemies tried to flee, causing invulnerable "ghost" enemies. - Fixed: equipping an Anchor did not hide the torch's flame - Fixed: missing female version of a text in Batavia Cellars - Fixed: holding spell button while having a shield and no spell causes instant attack Editor: - Added editor checkboxes for snowing and thunder - New tree trunk doodad variant

Rum & Gun changes

addedAhoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new Dualism perk enables you to shoot with 2 pistols at the same time. You can even customize the spell layout for both guns separately! Of course your sword is disabled while dual-wielding pistols.
fixedOther changes: - New pistol type: Ducksfoot. It has limited range and costs 2 powder per shot, but fires 4 bullets by default. - Also, as you can see on the above image, weapon powder cost is now displayed in the tooltip. - New spell: Immolation. Creates a damaging area that lasts 5 seconds. - New perks that counter reflected bullets in late game. - Act IV has got its own map picture. - Company Grenadier attacks have a chance to cast Immolation - Organ Gun now supports Flare spell - Crazed Zombie renamed to Drunken Maniac, has a new texture. - Added Pistol ammo regeneration stat to some items - Nerfed Soulfire bomb ammo regeneration stat - Otherwordly Servant damage and projectile size now also scales with the power of the killed enemy - Ground Slam spell has been buffed - Increased Tiger pet walk speed - Added buff icon for Hit Streak and Bullet Time - Bullet slowing perk now activates below 50% life, not 40% - Updated Club weapon model - Tent structures now deform when hit - Expanded eastern bounds of Sinking Fort map - Fixed: Saturation can no longer go above 2x life - Fixed: Lava balls can no longer go across unwalkable terrain. - Fixed: Perks increasing reflected bullet damage had no effect - Fixed: active hit streak was not lighting up weapon icons - Fixed: units no longer attack structures from allied factions - Fixed: dead enemies tried to flee, causing invulnerable "ghost" enemies. - Fixed: equipping an Anchor did not hide the torch's flame - Fixed: missing female version of a text in Batavia Cellars - Fixed: holding spell button while having a shield and no spell causes instant attack Editor: - Added editor checkboxes for snowing and thunder - New tree trunk doodad variant

Ahoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new Dualism perk enables you to shoot with 2 pistols at the same time. You can even customize the spell layout for both guns separately! Of course your sword is disabled while dual-wielding pistols.

Other changes: - New pistol type: Ducksfoot. It has limited range and costs 2 powder per shot, but fires 4 bullets by default. - Also, as you can see on the above image, weapon powder cost is now displayed in the tooltip. - New spell: Immolation. Creates a damaging area that lasts 5 seconds. - New perks that counter reflected bullets in late game. - Act IV has got its own map picture. - Company Grenadier attacks have a chance to cast Immolation - Organ Gun now supports Flare spell - Crazed Zombie renamed to Drunken Maniac, has a new texture. - Added Pistol ammo regeneration stat to some items - Nerfed Soulfire bomb ammo regeneration stat - Otherwordly Servant damage and projectile size now also scales with the power of the killed enemy - Ground Slam spell has been buffed - Increased Tiger pet walk speed - Added buff icon for Hit Streak and Bullet Time - Bullet slowing perk now activates below 50% life, not 40% - Updated Club weapon model - Tent structures now deform when hit - Expanded eastern bounds of Sinking Fort map - Fixed: Saturation can no longer go above 2x life - Fixed: Lava balls can no longer go across unwalkable terrain. - Fixed: Perks increasing reflected bullet damage had no effect - Fixed: active hit streak was not lighting up weapon icons - Fixed: units no longer attack structures from allied factions - Fixed: dead enemies tried to flee, causing invulnerable "ghost" enemies. - Fixed: equipping an Anchor did not hide the torch's flame - Fixed: missing female version of a text in Batavia Cellars - Fixed: holding spell button while having a shield and no spell causes instant attack Editor: - Added editor checkboxes for snowing and thunder - New tree trunk doodad variant

That's all for now. Be on the lookout for the next missions! Until then, smooth sailing! Borington

Source

Steam News / 11 December 2023

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