Full notes
Full Rum & Gun update
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What changed
- Maps
- Gameplay
- Balance
- Compatibility
- UI and audio
Rum & Gun changes
- Roguehero
Ahoy mateys! Patch 1.6.5 continues the story, adding a new map with 3 new creatures, and a secret boss.
A new area and unique bossfight has also been added to the Casemate of Fangs
Other changes: -Damage bonuses now stack additively, not multiplicatively. So in case of +100% spell damage and +100% fire damage a fire spell will have +200% damage, not +400%
- Probably fixed Steam Overlay incompatibility. I will need your help to test it, so let me know the results on the forum.
-Added custom item icons for Treasure Maps and hidden boss hint pages
-New look for the Scorpant Bombardier
-Improved look of water explosions
-Added item suffixes for legendary weapons (names determined by supported spell) -Added more item prefix names (64 in total)
- Major decoration changes on the Shattered Peak level -Added a hidden boss hint page to the Crumbling Cellar -Tweaked the animation and display time of damage numbers -Added sound effect when hero is moving in grass -Added a third, Radial targeting mode for gamepads. -Added scroll bar to Load Game menu
-Increased monster power scaling in Treasure Hunt -Increased Treasure Hunt price -Increased default camera distance setting -Added new monster roster to some Treasure Hunt zones -Leaping Terror attack pattern has been changed -Lickers are no longer alerted by sound/line of sight - Renamed Siren Queen to Queen of the Abyss - Hurl Lava now only has 85% pierce, not 100% - Otherwordly Servant damage now scales with gold bonus stat instead of monster level - Some minor doodad texture changes Fixed: enemies killed by a damage greater than their remaining health could drop extra gold.
Fixed
spell power perks were giving total damage bonus, not spell damage Fixed: Bomb Capacity perks gave +5 instead of +3 Fixed: buff VFX and damage numbers were visible on invisible units (Rogue, ghosts)
Fixed
hit streaks were also increased by allied attacks Fixed: speech in Hooghly Crossing was not gender-specific Fixed: last speech on Forgotten Shrine is now gender-specific Fixed: accidental cliff placement in Crumbling Cellars Fixed: walkable pathing in unreachable areas in the Court of Tides Fixed: Updated camera bounds on Halls of Booze
That's all for today. The end of Act IV is very near, but there will probably be 2-3 more patches before the full release. Until then, smooth sailing!
Borington
Source
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