Full notes
Full Rum & Gun update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
Rum & Gun changes
Ahoy, mateys!
Version 1.6.4 is out, adding a quintessential pirate game mechanic: hidden treasure maps. The maps generate a treasure randomly on the level. Compare the minimap and the treasure map carefully, and use the new Shovel consumable to dig up the loot.
Additional features
- New two-handed weapon: Anchor . It has a powerful charged attack with 30% Perfect shot damage bonus.
It also has 2 unique spell variants
the Ground Slam instead of Slam, and Faultline instead of Drunken Surge.
- 3 spells and a perk have been added around the new Corpse Explosion game mechanic.
- New perk : Painful Greed . May have good synergies with violins and gold drop stat.
- New spell for bottles: Summon Rum Elemental . The elementals have a limited duration, but you can extend it with a fiddle.
- Iridescent Sockets were not dropping due to a typo. Also, for better readability, Iridescent runes are now much brighter.
- New randomized tilesets have been added and some old ones have been revamped for Treasure Hunt mode. The total number is now 20.
New fire resistant variant for the Husk: Crispy Dead
- Interaction with the Mountain Giant updated. - To avoid confusion with the Treasure Map X , the secret boss area has a new look.
- The visuals of the Harass spell have been revamped.
- Changed lifesteal calculation: lifesteal is now added quickly over time from a secondary container - Hook tweaked: gives +3 life per kill by default, doesn't always have knockback stat, can have pierce, slightly buffed damage - Hive and Hook can now have Sleeping Dart spell - Hive projeciles can now pierce the same enemy multiple times - Legendary Weapon now only drops every 3 levels in Treasure Hunt mode, but Treasure maps can give them too. - Ailment damage marker is now dark red, and slightly smaller - Low Stamina and Powder and Rum warnings are now part of the lower GUI panel - Legendary item icon background made brighter - If a dragged rune has a spell for an item, the item slot is now tinted blue
- Bombs thrown by 'Surprise' perk now also stun enemies, base damage reduced to 50 - Dodge Gas stamina threshold lowered to 60% - Reload stun perk now only activates while under 80% ammo - Lighting Rod damage now scales better with spell level - Slightly increased Trident hit radius - Reduced Siren Queen's base damage - Tweaked monster scaling on later levels - Added thunder FX to Summit of the Guardian - Lucky Shot perk can now only roll after level 3. Also, the perk's icon has been changed - Leeway now displays the perk's icon when it activates - Ricochet bouncing now has a sound effect - Changed Puncture sound effect - Tiny extension to the Crumbling Cellars - Made Magma Chambers a bit harder - Extended eastern side of Mudskipper Grove . Mostly visual change
Fixed
Javelin's knockback stat did not affect the weapon's projectiles Fixed: gold drop count did not scale with monster level Fixed: Puncture cost no powder for melee weapons Fixed: Liver Lord perk description was wrong, perk only decreases hp by 50.
Fixed
Flare and Fireworks were supposed to have 50% self-damage Fixed: Trident was displaying Bayonet icon as melee .
Fixed
Item level circle is now always at the corner of the tooltip.
Fixed
attack animations for Slam spell were not handled correctly for all cases
Source
Changelog.gg summarizes and formats this update. How we read updates.
