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Steam News27 February 20264mo ago

Reactions, Template Editing, Memos & Stability

Stability & Comfort Fixed a crash that could occur during rapid HP/Armor bar mouse interactions. Fixed a character sheet opening crash caused by an internal script limit.

In this update5

Full notes

Full RP2D Virtual Tabletop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes13 additions15 changes1 removal
  • Performance
  • Server
  • UI and audio
  • Maps
  • Balance
  • Gameplay
fixedStability & ComfortFixed a crash that could occur during rapid HP/Armor bar mouse interactions.
fixedStability & ComfortFixed a character sheet opening crash caused by an internal script limit.
changedStability & ComfortHP/Armor bars now respond more reliably to mouse input, including in multiplayer.
changedStability & ComfortImproved UI stability during fast scrolling and rapid refreshes.
changedStability & ComfortChat is smoother with fewer micro-freezes.
changedStability & ComfortCharacter sheet search and dice theme menus are now more responsive.

RP2D Virtual Tabletop changes

fixedFixed a crash that could occur during rapid HP/Armor bar mouse interactions.
fixedFixed a character sheet opening crash caused by an internal script limit.
changedHP/Armor bars now respond more reliably to mouse input, including in multiplayer.
changedImproved UI stability during fast scrolling and rapid refreshes.
changedChat is smoother with fewer micro-freezes.

Stability & Comfort

  • Fixed a crash that could occur during rapid HP/Armor bar mouse interactions.

  • Fixed a character sheet opening crash caused by an internal script limit.

  • HP/Armor bars now respond more reliably to mouse input, including in multiplayer.

  • Improved UI stability during fast scrolling and rapid refreshes.

  • Chat is smoother with fewer micro-freezes.

  • Character sheet search and dice theme menus are now more responsive.

  • Header button hover behavior has been stabilized (no more continuous zoom in/out bouncing).

Map & Tools

  • The full fog removal label has been clarified to reduce confusion.

  • The Ruler button now clearly shows its ON/OFF state in the Tools menu.

  • In ruler mode, clicking and dragging directly from a token now starts distance measurement.

  • Ruler mode now stays active after a measurement until you switch tools or double-click the map.

  • The GM can now allow or block player access to the ruler and templates.

  • When access is enabled, players can place and delete cone and circle templates in multiplayer rooms.

  • The Tools menu hover behavior is now stable and responsive (no bounce/zoom effect).

  • New Edit templates (ON/OFF) button to edit and delete templates even when the Tools menu is closed.

  • In template edit mode, 2 handles are available on both cones and circles: one to move, one to resize.

  • Circle templates can now be moved from their center point.

  • Cone templates can now be reoriented directly from their tip.

  • The cone delete button has been moved so it no longer overlaps the drag area.

Character Sheet

  • The Equipment section is now placed directly below Skills.

  • The Notes section is now placed directly below Inventory.

  • Temporary HP and temporary Armor are now visible directly in the character sheet.

  • Each skill can now receive a quick temporary modifier (+/-) for combat situations.

  • Added a formula help tooltip in the skill editor to keep input smoother and clearer.

Interactions & Reactions

  • Added a new "Reaction" radial menu with 5 quick reactions per token.

  • All 5 reactions can be customized from a dedicated configuration window.

  • Each reaction can now use a custom image (image picker).

  • Triggering a reaction now displays a speech bubble above the token.

  • The Companion menu now includes 5 quick reactions.

  • Companion reactions can now be customized (text + image) from a dedicated window.

  • Companion reactions now appear as speech bubbles and are synchronized in multiplayer.

  • When a radial menu is opened, the map and other tokens fade into reduced focus (-0.5 alpha), then return to their exact previous alpha when the radial closes.

Memos

  • The GM can now display up to 3 memos at once (2 GM memos + 1 shared player memo).

  • GM memos can now be pinned to remain available across scene changes.

  • The shared player memo is now automatically preserved between scenes.

  • Each memo keeps its position, size, color, and text.

  • Added a hover tooltip on the pin icon to clarify that pinned memos persist across scenes.

  • Memo pin and color actions now use visual icons.

Special thanks to Gentleman Geekers for bug reports and suggestions.

Source

Steam News / 27 February 2026

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