In this update5
Full notes
Full RP2D Virtual Tabletop update
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What changed
- Performance
- Server
- UI and audio
- Maps
- Balance
- Gameplay
RP2D Virtual Tabletop changes
Stability & Comfort
Fixed a crash that could occur during rapid HP/Armor bar mouse interactions.
Fixed a character sheet opening crash caused by an internal script limit.
HP/Armor bars now respond more reliably to mouse input, including in multiplayer.
Improved UI stability during fast scrolling and rapid refreshes.
Chat is smoother with fewer micro-freezes.
Character sheet search and dice theme menus are now more responsive.
Header button hover behavior has been stabilized (no more continuous zoom in/out bouncing).
Map & Tools
The full fog removal label has been clarified to reduce confusion.
The Ruler button now clearly shows its ON/OFF state in the Tools menu.
In ruler mode, clicking and dragging directly from a token now starts distance measurement.
Ruler mode now stays active after a measurement until you switch tools or double-click the map.
The GM can now allow or block player access to the ruler and templates.
When access is enabled, players can place and delete cone and circle templates in multiplayer rooms.
The Tools menu hover behavior is now stable and responsive (no bounce/zoom effect).
New Edit templates (ON/OFF) button to edit and delete templates even when the Tools menu is closed.
In template edit mode, 2 handles are available on both cones and circles: one to move, one to resize.
Circle templates can now be moved from their center point.
Cone templates can now be reoriented directly from their tip.
The cone delete button has been moved so it no longer overlaps the drag area.
Character Sheet
The Equipment section is now placed directly below Skills.
The Notes section is now placed directly below Inventory.
Temporary HP and temporary Armor are now visible directly in the character sheet.
Each skill can now receive a quick temporary modifier (+/-) for combat situations.
Added a formula help tooltip in the skill editor to keep input smoother and clearer.
Interactions & Reactions
Added a new "Reaction" radial menu with 5 quick reactions per token.
All 5 reactions can be customized from a dedicated configuration window.
Each reaction can now use a custom image (image picker).
Triggering a reaction now displays a speech bubble above the token.
The Companion menu now includes 5 quick reactions.
Companion reactions can now be customized (text + image) from a dedicated window.
Companion reactions now appear as speech bubbles and are synchronized in multiplayer.
When a radial menu is opened, the map and other tokens fade into reduced focus (-0.5 alpha), then return to their exact previous alpha when the radial closes.
Memos
The GM can now display up to 3 memos at once (2 GM memos + 1 shared player memo).
GM memos can now be pinned to remain available across scene changes.
The shared player memo is now automatically preserved between scenes.
Each memo keeps its position, size, color, and text.
Added a hover tooltip on the pin icon to clarify that pinned memos persist across scenes.
Memo pin and color actions now use visual icons.
Special thanks to Gentleman Geekers for bug reports and suggestions.
Source
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