In this update6
Full notes
Full RP2D Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Server
- Gameplay
- Fixes
RP2D Virtual Tabletop changes
Map & GM Tools
The Tools menu is active and opens under the Tools button.
Map actions are now grouped by category inside Tools: Map tools, Fog & map, Lighting, and Utilities.
Added a Ruler tool for quick distance checks.
Added Cone and Circle templates on the map.
Templates are saved with the scene and restored on reload.
GMs can delete placed templates with a small red X (visible only while Tools is open).
Template placement auto-disables after one placement to prevent accidental spam.
Map Settings
Map settings and Grid settings are available from Tools > Fog & map.
Map size and opacity can now be adjusted with live preview.
In multiplayer, other players receive map setting changes only after GM confirmation.
Scene Memo
The memo can be shown/hidden from Tools.
The memo is linked to the active scene and can be moved in the interface.
Memo text supports long multi-line content.
The memo supports resize and scroll for better readability.
Grid, Distance & Vision
Distances are displayed in meters.
Calibration is now 1 grid cell = 1 meter.
Vision adjusts in 0.5 m steps.
Grid size now includes a numeric value input to the right of the slider.
Character Sheet - Quality of Life
The skills area now uses a scroll list with 5 visible skills max.
Added a Sort/Filter button and a search bar for skills.
Added new equipment slots: Gloves, Leggings, Shoulders, Accessory.
Fixed input overlap issues in several popups (quick builder, give/equip flows, image picker).
UI & Comfort
Main radial actions were shifted one slot to the left.
Initial character sheet opening feels smoother.
Special thanks to Gentleman Geekers for bug reports and suggestions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
