Full notes
Full RP2D Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Server
Map & Tools
The Tools button has been moved to the left side of the header to give the map more space.
The Tools panel now stays open while using its options and interacting with the map.
Templates are easier to manipulate, even when overlapping a token.
Visible outlines for cones and circles improve usability without interfering with resize handles.
The Cone and Circle modes now remain active after placement until manually disabled.
Edit Templates mode now stays active without closing the Tools menu and works more smoothly when placing new cones and circles.
Sticky Notes
Sticky notes can now be moved correctly even when their side panel overlaps a token.
A visible sticky note now properly blocks clicks on any token underneath it.
Launch & Connection
The launch screen has been reworked.
The connection process now clearly shows separate steps for Steam and the RP2D server, with automatic fallback to solo mode if the online connection fails.
The Launching Game step now preloads game assets.
Token Sheet & Tokens
The option to hide a token no longer appears for players in the radial menu.
Skill search no longer displays a stray message on empty sheets.
The Attributes section now automatically expands based on the number of entries.
Changing a custom sprite causes less interface blocking during processing.
A token’s new sprite now refreshes instantly in the sheet without needing to close and reopen it.
The image picker now opens faster for both sprites and reaction icons.
Special thanks to Gentleman Geekers for bug reports and suggestions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
