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Steam News12 April 20251y ago

Patch 0.1.2

Hi everyone! Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.).

In this update3

Full notes

Full Roman Triumph: Survival City Builder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedPatch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening.
changedQoL & ChangesMoving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food).
changedQoL & ChangesPressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu.
addedQoL & ChangesAdded ability to cancel Research mid-progress.
addedQoL & ChangesAdded option to show/hide resource indicators.
changedQoL & ChangesBuildings in normal and easy mode now only suffer from lack of upkeep starting the second month without upkeep.

Roman Triumph: Survival City Builder changes

changedPatch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening.
changedMoving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food).
changedPressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu.
addedAdded ability to cancel Research mid-progress.
addedAdded option to show/hide resource indicators.

Hi everyone!

Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening.

QoL & Changes

  • Moving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food).

  • Pressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu.

  • Added ability to cancel Research mid-progress.

  • Rebuilding rubble now puts it at top construction priority.

  • Added option to show/hide resource indicators.

  • Buildings in normal and easy mode now only suffer from lack of upkeep starting the second month without upkeep.

  • Fixed emissive material of Cabbage farm and Academia

Bug Fixes

  • Resolved a bug which allowed enemies to walk through walls sometimes.

  • Fixed bug causing players to not be able to trade.

  • Fixed an issue where players could place buildings on gate doors.

  • Fix a bug that cause buildings to get built on top of each other when using the mass upgrade tool (example upgrading Domus into Luxury Domus)

  • Fixed a bug that was preventing saves from loading.

  • Fixed edge panning not working while armies were selected.

  • Fixed bug where pressing numkeys while editing UI settings (e.g. worker limits) would still trigger army group hotkeys.

Settings

  • Added option to disable shadows.

  • Added option to disable chromatic aberration.

Just a quick heads-up, I'm currently a part-time university student, and with several exams coming up at the end of April, updates may slow down a bit around that time. I’ll also be focusing on the next major update during and after that period. Thanks for your patience!

Please leave a review if you haven't already :)

Philippe

Source

Steam News / 12 April 2025

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