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Steam News2 September 202510mo ago

🗓️ All Roads Lead to 1.0

Today we finally announce the date. Roman Triumph reaches 1.0 on September 16 and steps out of Early Access.

In this update7

Full notes

Full Roman Triumph: Survival City Builder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • Store
addedThank you for every wishlist, every bug report, and every idea. The launch build focuses on stability, balance, and quality-of-life improvements, and adds fresh content for veterans who want more of a challenge.
added🏜️ The Desert MapRome’s legions once marched into North Africa, carving out settlements in the sands. This new, procedurally generated biome reflects that history, bringing both danger and opportunity:
changed🏜️ The Desert MapFarming: The soil is barren. Crops only grow with aqueducts, and even then at roughly 80% efficiency
changed🏜️ The Desert MapTimber: Few trees grow here, trade will be vital for wood
added🏜️ The Desert MapTerrain: Wide, open spaces make choke points rare, demanding new defensive strategies
changed🏜️ The Desert MapResources: Minerals are plentiful, mine early to prosper

Roman Triumph: Survival City Builder changes

addedThank you for every wishlist, every bug report, and every idea. The launch build focuses on stability, balance, and quality-of-life improvements, and adds fresh content for veterans who want more of a challenge.
addedRome’s legions once marched into North Africa, carving out settlements in the sands. This new, procedurally generated biome reflects that history, bringing both danger and opportunity:
changedFarming: The soil is barren. Crops only grow with aqueducts, and even then at roughly 80% efficiency
changedTimber: Few trees grow here, trade will be vital for wood
addedTerrain: Wide, open spaces make choke points rare, demanding new defensive strategies

Today we finally announce the date. Roman Triumph reaches 1.0 on September 16 and steps out of Early Access. This milestone was forged together with you through feedback, playtests, experimental builds, and countless conversations on Discord!

Thank you for every wishlist, every bug report, and every idea. The launch build focuses on stability, balance, and quality-of-life improvements, and adds fresh content for veterans who want more of a challenge.

Here’s what’s coming in the 1.0 update:

🏜️ The Desert Map

Rome’s legions once marched into North Africa, carving out settlements in the sands. This new, procedurally generated biome reflects that history, bringing both danger and opportunity:

  • Farming: The soil is barren. Crops only grow with aqueducts, and even then at roughly 80% efficiency

  • Timber: Few trees grow here, trade will be vital for wood

  • TerrainWide, open spaces make choke points rare, demanding new defensive strategies
  • Resources: Minerals are plentiful, mine early to prosper

  • Wildlife: Camels, zebras, and elephants roam the desert

  • Threat: The Minotaur prowls these lands

🐂 The Minotaur

Forged in the forgotten labyrinths beneath Crete, the Minotaur emerges, a monstrous reminder of mankind’s hubris and the gods’ cruel judgment. It will test both your legions and the strength of your city’s defenses.

✨ New Features

  • Traps to fortify your defenses

  • QoL improvements across the board

Roman Triumph 1.0 will mark the end of Early Access, but not the end of development. More updates, ideas, and improvements will continue to come!

🎉 Celebrate with us on X: Daily Key Giveaway!

From September 2 through September 15 we will post one tweet per day on the official Roman Triumph account.

How to take part

  1. Leave a comment under that day’s tweet. That's it.

  2. Every like helps the post reach more players. Optional but greatly appreciated!

Winners and delivery

  • 24 hours after each tweet goes live we will pick one comment at random

  • The winner receives a Steam key via DM on X. Please make sure your DMs are open

  • One key per day. Fourteen keys total. You can win only once during the campaign

  • Free to join. No purchase needed. Fake or duplicate accounts do not qualify

📌 Note: You will not see the giveaway mentioned on X. We are keeping the rules only here on Steam to avoid waves of scammers and trophy hunters. Our goal is to gift keys to real players who actually want to play and be part of the community. The giveaway is live starting with this post.

See you at launch

Thank you for supporting Roman Triumph. We cannot wait to share the 1.0 with you on September 16. And of course, when you play, please leave a review. Your feedback makes a difference and helps a lot.

– Philippe and the Forklift Interactive team

Looking for more?

Another Forklift-published game is currently running an open playtest. You can try Space Scum for free until September 9. It might be your thing 👇🏻

[dynamiclink href="https://store.steampowered.com/app/2601980/Space_Scum/"]

Source

Steam News / 2 September 2025

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