In this update4
Full notes
Full Role of Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Role of Hex changes
This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.
Changes
Colonise Objective
Colony tiles can now override empty tiles it they are protected
You now lose the game if every colony tile is destroyed
Colony detection range increased to 25, this means that you can make big pens now
Multitile buildings changes
They now have only 1 health and shield pool
Health multiplied by the number of tiles they occupy
Balance Changes
Increased minimum distance between sulfuric geysers
Bosses no longer have their movement speed reduced by slow
Fixes
You can no longer sell colonies
Flamethrowers are no longer affected by project speed
Fixed a bug where multi-tile buildings are permanently stuck in the game
Fixed money and exp growth on early missions, this should make them easier
Optimizations
There can only be 50 forked lightning instances at the same time
Source
Changelog.gg summarizes and formats this update. How we read updates.
