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Steam News8 May 20233y ago

Updata 1.2.1

This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.

In this update4

Full notes

Full Role of Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes3 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
addedChangesColonise Objective Colony tiles can now override empty tiles it they are protected You now lose the game if every colony tile is destroyed Colony detection range increased to 25, this means that you can make big pens now Multitile buildings changes They now have only 1 health and shield pool Health multiplied by the number of tiles they occupy
changedBalance ChangesIncreased minimum distance between sulfuric geysers
removedBalance ChangesBosses no longer have their movement speed reduced by slow
removedFixesYou can no longer sell colonies
removedFixesFlamethrowers are no longer affected by project speed
fixedFixesFixed a bug where multi-tile buildings are permanently stuck in the game

Role of Hex changes

addedColonise Objective Colony tiles can now override empty tiles it they are protected You now lose the game if every colony tile is destroyed Colony detection range increased to 25, this means that you can make big pens now Multitile buildings changes They now have only 1 health and shield pool Health multiplied by the number of tiles they occupy
changedIncreased minimum distance between sulfuric geysers
removedBosses no longer have their movement speed reduced by slow
removedYou can no longer sell colonies
removedFlamethrowers are no longer affected by project speed

This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.

Changes

  • Colonise Objective

    • Colony tiles can now override empty tiles it they are protected

    • You now lose the game if every colony tile is destroyed

    • Colony detection range increased to 25, this means that you can make big pens now

    Multitile buildings changes

    • They now have only 1 health and shield pool

    • Health multiplied by the number of tiles they occupy

Balance Changes

  • Increased minimum distance between sulfuric geysers

  • Bosses no longer have their movement speed reduced by slow

Fixes

  • You can no longer sell colonies

  • Flamethrowers are no longer affected by project speed

  • Fixed a bug where multi-tile buildings are permanently stuck in the game

  • Fixed money and exp growth on early missions, this should make them easier

Optimizations

  • There can only be 50 forked lightning instances at the same time

Source

Steam News / 8 May 2023

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