What changed
0 fixes1 addition1 change1 removal
- Performance
- UI and audio
- Balance
changedThis update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community.
addedAdditionsReworked Ruins ⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed Some deactivated bases contain buildings never seen before, keep an eye on those! They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them Database This a place where you can find a ton of information about enemies, biomes, and planets Notifications ⬡ The game now notifies you when a large wave spawns or when you find a data center Map Mode If you zoom away far enough, the game will enter the map mode, so that you can see the shape of your enormous bases New Equipment New equipment is found if you win a game with a Data Center alive, these include: ⬡ More Slots ⬡ Rerolls ⬡ Upgrade Rarity Double Specialization New Upgrades Tombstone Purple upgrade When an enemy is killed, there is a 10% chance of a building being put there Toggleable Jack of all Trades Purple upgrade Every 15 seconds, generate a random white upgrade Pandora's Box Yellow active upgrade Unleashes a random calamity into the selected area. 15 seconds cooldown Airborne static When hit, enemies have a chance of electrifying other enemies around Eletronic Cooling Yellow upgrade When an enemy hits your building, it has a chance of being slowed. Frostbite Slowed enemies take damage every second ⬡ Accelerated Projectiles White upgrade Increases projectile speed by 40% New Music 2 new tracks were added and will play randomly as the game progresses
removedBalance ChangesEquipment Changes Buffed passive experience and resources equipment to scale with your level Upgrade Changes ⬡ Upgrade rarities now match the level-up bar color Smite now deals 1% of the sum of all barriers per stack as damage Smite cooldown reduced from 30s to 15s ⬡ King of the Hill now affects damage, attack speed, projectile speed, and turn rate ⬡ King of the Hill now only dispels the buff from buildings that have an identical neighbor Scan now can always be launched if the central tile is revealed Nuke now can always be launched if the central tile is revealed Stronger Gears now also affects building reclaim speed Death mark no longer affects rocks and ice spikes Enemy Changes Spawn waves now try multiple times before failing Reduced enemy health growth from 20% to 15% per level When the enemy count is near the mobcap, enemies can spawn enlarged or hasted to make up for the missing enemies Reduced enemy resource gain The enemy level is now always shown on the UI, along with the current time Building Changes Ghost buildings are no longer enough to prevent you from losing Ghost buildings now show the icon of the building they are supposed to be ⬡ Selected Buildings always show their tooltip ⬡ Increased behemoth maximum range from
Role of Hex changes
changedThis update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community.
addedReworked Ruins ⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed Some deactivated bases contain buildings never seen before, keep an eye on those! They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them Database This a place where you can find a ton of information about enemies, biomes, and planets Notifications ⬡ The game now notifies you when a large wave spawns or when you find a data center Map Mode If you zoom away far enough, the game will enter the map mode, so that you can see the shape of your enormous bases New Equipment New equipment is found if you win a game with a Data Center alive, these include: ⬡ More Slots ⬡ Rerolls ⬡ Upgrade Rarity Double Specialization New Upgrades Tombstone Purple upgrade When an enemy is killed, there is a 10% chance of a building being put there Toggleable Jack of all Trades Purple upgrade Every 15 seconds, generate a random white upgrade Pandora's Box Yellow active upgrade Unleashes a random calamity into the selected area. 15 seconds cooldown Airborne static When hit, enemies have a chance of electrifying other enemies around Eletronic Cooling Yellow upgrade When an enemy hits your building, it has a chance of being slowed. Frostbite Slowed enemies take damage every second ⬡ Accelerated Projectiles White upgrade Increases projectile speed by 40% New Music 2 new tracks were added and will play randomly as the game progresses
removedEquipment Changes Buffed passive experience and resources equipment to scale with your level Upgrade Changes ⬡ Upgrade rarities now match the level-up bar color Smite now deals 1% of the sum of all barriers per stack as damage Smite cooldown reduced from 30s to 15s ⬡ King of the Hill now affects damage, attack speed, projectile speed, and turn rate ⬡ King of the Hill now only dispels the buff from buildings that have an identical neighbor Scan now can always be launched if the central tile is revealed Nuke now can always be launched if the central tile is revealed Stronger Gears now also affects building reclaim speed Death mark no longer affects rocks and ice spikes Enemy Changes Spawn waves now try multiple times before failing Reduced enemy health growth from 20% to 15% per level When the enemy count is near the mobcap, enemies can spawn enlarged or hasted to make up for the missing enemies Reduced enemy resource gain The enemy level is now always shown on the UI, along with the current time Building Changes Ghost buildings are no longer enough to prevent you from losing Ghost buildings now show the icon of the building they are supposed to be ⬡ Selected Buildings always show their tooltip ⬡ Increased behemoth maximum range from
This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community.
Changes with ⬡ icon were suggested by the community.
Additions
Reworked Ruins
⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed Some deactivated bases contain buildings never seen before, keep an eye on those! They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them
Database
Notifications
Map Mode
New Equipment
New Upgrades
Tombstone
Jack of all Trades
Pandora's Box
Airborne static
Eletronic Cooling
Frostbite
⬡ Accelerated Projectiles
New Music
Balance Changes
Equipment Changes
Upgrade Changes
⬡ Upgrade rarities now match the level-up bar color
Smite now deals 1% of the sum of all barriers per stack as damage
Smite cooldown reduced from 30s to 15s
⬡ King of the Hill now affects damage, attack speed, projectile speed, and turn rate
⬡ King of the Hill now only dispels the buff from buildings that have an identical neighbor
Scan now can always be launched if the central tile is revealed
Nuke now can always be launched if the central tile is revealed
Stronger Gears now also affects building reclaim speed
Death mark no longer affects rocks and ice spikes
Enemy Changes
Spawn waves now try multiple times before failing
Reduced enemy health growth from 20% to 15% per level
When the enemy count is near the mobcap, enemies can spawn enlarged or hasted to make up for the missing enemies
Reduced enemy resource gain
The enemy level is now always shown on the UI, along with the current time
Building Changes
Ghost buildings are no longer enough to prevent you from losing
Ghost buildings now show the icon of the building they are supposed to be
⬡ Selected Buildings always show their tooltip
⬡ Increased behemoth maximum range from