Full notes
Full Roguevive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, it's the weekend, so the update is here.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
- Compatibility
Patch notes
Slime hitbox decreased
Add elite enemies.
Changed the item effects to use GPU instead of the CPU, for a better performance.
Added an error message when failed to create a lobby
Added an error message when failed to find lobbies
Added an error message when failed to join lobby
Fixed a bug where pressing space bar would select a level up upgrade
Fixed a bug where enemies on the same height would have their sprite flicker between who is in front.
Fixed the weapon damage upgrade showing 50% progression when it only gives 25% damage.
Changed the auto target logic to ALWAYS target the nearest enemy
Fixed the keybindings tooltip not changing when the player change the input.
Changed the text "item damage" to "skill damage" everywhere.
Fixed the buttons not working properly when first entering the game.
While this update is a little shorter than the other ones, I think a lot of people will be satisfied with the Auto Aim system right now.
Also the Prelude page is up, please feel free to wishlist it.
I will focus now on the Prelude release, I plan on getting Controller Support up on this next week, also will work on some content for the prelude.
As always thanks for the support, and the amazing feedback. Cheers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
