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Steam News4 September 20232y ago

Update #11

Hi everyone, weekend is the time for update. So here it is. Pause menu fixed on online. Fixed second stage boss name Duplicate mirror nerfed from -10% to -20% damage. Shatter mirror nerfed from -5% to -15% damage.

Full notes

Full Roguevive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions10 changes1 removal
  • Fixes
  • Maps
  • Balance
  • Gameplay
fixedPause menu fixed on online.
fixedFixed second stage boss name
changedDuplicate mirror nerfed from -10% to -20% damage.
changedShatter mirror nerfed from -5% to -15% damage.
changedBouncy mirror nerfed from -5% to -15% damage.
removedSoda nerfed, removed the Shoot Speed bonus.
Duplicate mirror nerfed-10%-20%Duplicate mirror nerfed decreased, nerfShatter mirror nerfed-5%-15%Shatter mirror nerfed decreased, nerfBouncy mirror nerfed-5%-15%Bouncy mirror nerfed decreased, nerfShuriken pack damage35Shuriken pack damage increased, buff

Hi everyone, weekend is the time for update. So here it is.

  • Pause menu fixed on online.

  • Fixed second stage boss name

  • Duplicate mirror nerfed from -10% to -20% damage.

  • Shatter mirror nerfed from -5% to -15% damage.

  • Bouncy mirror nerfed from -5% to -15% damage.

  • Soda nerfed, removed the Shoot Speed bonus.

  • Pills nerfed from +25% to +15% shoot speed.

  • Shuriken pack damage increased from 3 to 5.

  • EarlyBullet fixed a bug where upgrading the item when reloading would cause the base damage of the weapon to decrease.

  • Added an arrow showing the xp collector position.

  • Improved the spectate camera movement.

  • Sunheart, Thorn Ivy, Starfall, Boomerang and Little Moon have their upgrade lines changed and max level set to 10.

  • Two new upgrade options Paper Cut and Arsenal.

  • Fixed pause menu not working on online.

  • Can now join games via steam overlay and invites.

  • Fixed a bug where reroll would, sometimes, stop movement on online.

  • Fixed a bug where leveling multiple levels, would unpause during the choosing options

  • Immovable Dagger nerfed from 2 to 5 enemies per stack and max from 1000 to 100 stacks

  • Fixed a player disconnecting causing the game to interpret as the player being alive.

  • Fixed some items still working after a player left the game, on online.

  • New upgrade on the upgrade tree.

  • Upgrade Tree values changed

  • Weapons prices changed.

  • Fixed Explosive step effect crashing on some AMD graphic cards.

I am planning on launching a "prelude" version of the game, for marketing purposes, later this month. So my plan is to have a stable version, with everything working and balanced. Still need to work on the balancing part. I think for this week I will integrate Elite Enemies on the game, and better balance on the secon level. After that I think the game will be ready for an early version.

Thanks everyone for the feedback and support.

Source

Steam News / 4 September 2023

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