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- Rogues of Europa
Devlog 92
Another quick one this week. My wife and I were entertaining some guests and that crimped my time a bit. I now have 24 regular and 24 mini conversations to write, and 27 days of Lent left to write them. Maybe I should t…
Announcement1 changeGameplay - Rogues of Europa
Devlog 91
Just a quick one this week. I've been working relatively hard on conversations, and managed to fill out a bunch of them. In terms of progress, I have 24 large conversations and 30 mini ones left, which could be done in…
Event3 changesGameplay - Rogues of Europa
0.2 Update & Devlog 90
Changes Added abbeys and their inhabitants Abbeys contain a church, cells, fields, and a kitchen. Monks, nuns, abbots, and abbesses work, pray, and sleep Added the fetch quest Added additional conversations for the "cle…
Store8 changesFixGameplay - Rogues of Europa
Devlog 89
Lent has begun, and with it I feel it necessary to write a devlog which I have neglected, even as I look at the neglect in my spiritual life. But what's more important in this area is that the practices which I will per…
Announcement - Rogues of Europa
Devlog 88
I was in the field this week, but I was able to get some stuff done on the fetch quests, which I hope to finish soon. The heart of the fetch quest is the abbey, a new terrain feature. Abbeys appear in little alcoves in…
Announcement4 changesMapsPerformance - Rogues of Europa
Update 0.2.87a / Devlog 87
Update 0.2.87a Changes Added "recover" quests. Added "clear" quests. Added new panel artwork for different art styles. Added new display font "calligraphy". Font can now be changed on-the-fly in the pause/options menu.…
Patch notes18 changesFixGameplay - Rogues of Europa
Devlog 86
Christmas greetings to everyone! I've had plenty of time to work on things these past weeks and I have made some good progress. An update will likely be ready this week, though with a few caveats. First things first, I…
Announcement6 changesGameplayUI/audio - Rogues of Europa
Devlog 85
I apologize for the lack of communication over the past weeks, but life was happening, and this time it was moving locations for work. My wife and I are currently looking for houses, and the search is going well. It did…
Announcement - Rogues of Europa
Devlog 84 / Update 0.2.84a
Changes Added waiting interface Added auto-eating feature Added timely town attacks, connected to monster hunts Changed reloading. Reloading now happens automatically when empty ranged weapons are activated or when doin…
Patch notes19 changesFixUI/audio - Rogues of Europa
Devlog 83
It was a pretty good week for working, and I think I got a lot done! First off, the update. I admit I muffed it a little with the update number but it'll be fine. Everything seems to be working (more or less) because th…
Announcement6 changesGameplayUI/audio - Rogues of Europa
Update 0.2.81a
Changes Added "kill" quests Re-implemented conversations Re-implemented boss monsters Added death screen Bugfixes Fixed cave features not generating on lower floors Fixed some time issues Fixed (?) potential NPC pathing…
Patch notes5 changesFixGameplay - Rogues of Europa
Devlog 82
Good news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing. All the conversations have been wri…
Event1 change - Rogues of Europa
Devlog 81
I had some social engagements the past couple weeks, which cramped my time. But I did come up with some good stuff that will increase my productivity in the future. Writing has been tough for me, and I have been at leas…
Announcement3 changesWorkshopGameplay - Rogues of Europa
Devlog 79 / Update 0.2.79a
Before we begin, a life announcement! I got married two weeks ago! Yes, that has contributed to a little bit of neglect on my part for Rogues of Europa, but I don't regret it. I started working a bit on some of the new…
Event24 changesFixStore - Rogues of Europa
Devlog 78 / Update 0.2.78a
Changes Added omnivator stations to towns Added "Fix Omnivator" quests Added quest items Revamped quest log Bugfixes Fixed a rare glitch where towns wouldn't generate properly Fixed a bug where signposts were automatica…
Store8 changesFixGameplay - Rogues of Europa
Update 0.2.75a / Devlog 75
Changes Readded stores Stores have a new UI Readded inns Inns have a new UI Changed town generation. Towns are guaranteed to have at least a food store, and additional stores if they have sufficient population Implement…
Store10 changesFixUI/audio






