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Steam News3 November 20258mo ago

Devlog 82

Good news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing.

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0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Events
changedGood news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing. All the conversations have been written and I have implemented all of the functionality.
changedEverything you learn will be written down in the quest journal.
changedAnd finally, return to the quest-giver to receive the reward! I'm still working out how quest rewards will work, but my working idea is a half now, half later system. Based on how you complete the quest (or not) will determine how much money you receive and other factors in the gameworld.

Rogues of Europa changes

changedGood news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing. All the conversations have been written and I have implemented all of the functionality.
changedEverything you learn will be written down in the quest journal.
changedAnd finally, return to the quest-giver to receive the reward! I'm still working out how quest rewards will work, but my working idea is a half now, half later system. Based on how you complete the quest (or not) will determine how much money you receive and other factors in the gameworld.

Good news: should be pushing out an update this week! The sidequest which I have nicknamed the "kill" type sidequest is almost ready, pending a few cleanup tasks and a bit of testing. All the conversations have been written and I have implemented all of the functionality.

In order to go on a quest, the first thing you need to do is find a blinking yellow NPC.

Steam post image Subtle, I know.

Interacting with them will bring up the conversations screen. I have yet to determine if this needs any major modification, but my intuition is that the answer is no, and it is more or less fine as it is.

Steam post image Each conversation has a lot of branching paths as explained in Devlog 81.

Everything you learn will be written down in the quest journal.

Steam post image Still working out some formatting things, but the bones are there.

Finally, actually do the quest. Based on your questioning, explore the surrounding area (or revisit places you've already been (yet another good reason to do the omnivator quests)) and find the monsters responsible for the incidents in the area.

Steam post image Found them!

These monsters of course will be a little tougher, faster, and meaner than ordinary monsters. Once you defeat them, they will drop their trophies.

Steam post image Most of the trophies are body parts, so I thought a skull would be appropriate. I might change that in the future...

And finally, return to the quest-giver to receive the reward! I'm still working out how quest rewards will work, but my working idea is a half now, half later system. Based on how you complete the quest (or not) will determine how much money you receive and other factors in the gameworld.

The big idea of the next month or so is that sidequest + sidequest = main quest. Basically this means that the more sidequests I produce, the easier it will be to have the main quest produced, because it will be made up of components that will already be in the sidequests somewhere, with minimal modification. These quests will be ready to try out this week, so be ready for the update! Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com, or just leave them in the comments below.

Source

Steam News / 3 November 2025

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