Full notes
Full Rogues of Europa update
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What changed
- Gameplay
- UI and audio
Rogues of Europa changes
Christmas greetings to everyone! I've had plenty of time to work on things these past weeks and I have made some good progress. An update will likely be ready this week, though with a few caveats.
First things first, I finished up the recover quest, and ironed out (probably) all of the kinks. I very slightly changed how the recover quests work and changed them from retrieving a sent package to retrieving a package that should have been received.
Steam post image As always, locations relevant to the quest can be learned about through questioning or by looking at signposts and using your brain.
So far I only have one quest conversation lined up for this one but it should be functional. I will of course add another 11 in the future but I thought it best to just get out this minimum so that the quest can be stress tested a bit.
Steam post image It took a whole bunch of work in the back end to get him to say one and three quarters miles.
In addition, there is now a slight variation on how conversations can be done. In many conversations it will be possible to lie, and the fact that you lied will be counted against you, metaphysically. This was one of the easiest things to program in, since instead of making checks that what you are saying is true, I didn't have to program any checks whatsoever for the dialogue. However, for the recover quest, it must be impossible to lie, because you have to produce the item to give to the quest giver. But I added that in with the recover quest.
There were some significant artwork changes this week. I felt inspired so I created a calligraphic styled font for use in the UI.
Steam post image Very stylish.
I then decided to do something I had been intending to do for a while, and create a program to redraw all my illuminated panel artwork (everything from inventory items to UI screens) with the different tilesets I have. It didn't take all that long, thanks to python, and it was highly successful.
Relatively subtle but keeps everything nice and consistent.
Steam post image Calligraphy goes very well with the Sprite tileset.
An important implication is that this opens the door a little bit wider to texture modding.
Since I was more or less done with the recover quest, I started developing a new quest called the "clear" quest. It involves monsters or people setting up a barricade somewhere in the caves. Your mission: find the barricade, defeat the monsters, and destroy the barricade!
In order for you to accomplish this, there of course must be a reliable way to procure explosives. That said, most towns don't take to kindly to storing and selling bulk explosives. So you'll have to venture out into the caves to find peddlers, who carry all sorts of interesting items in their pushcarts.
Steam post image Don't mind if I do!
I will finish up the barricades and the rest of the generation in the next few days, and will push out that big update sometime next week, so keep an eye out! Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com, or just leave them in the comments below.
Source
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