Full notes
Full Roguefort update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Roguefort changes
Good morning, g'day, and good evening!
Today we have a smallish hotfix patch for the demo:
Fixing UI and UX issues with the Wheels of War card game you can play in taverns
Wheels of War controls fixes: While you're playing cards, the arrow keys and D-pad no longer walk your character around the tavern, and mouse play works properly. Card text is easier to read, with clearer legibility cues during a match
You can now abandon quests, including main story ones (with an interstitial warning, sort of like how Oblivion did it back in the day, so you know if you're making a potentially irreversibly existential decision that could tank a run in terms of the storyline)
Restored the "b" button for the build menu
Tavern rendering fixes to make them have the same dimensions inside as they structurally appear to have outside in the overworld (no more walking into Mary Poppins' bag style taverns that are magically way bigger inside than what they appear on the outside)
Demo questlines - the fishing, cheese and war-cheese quests now offer and turn in correctly again (a mix-up in which tavern regular owned each quest has been sorted out)
No repeated quests - Dungeons you've already cleared no longer re-offer their quest the next time you talk to the right NPC.
Time of day UI text stays put. The time-of-day readout in the top bar no longer vanishes for good after rain (or a road speed boost) clears
Book reading issues fixed - long paragraphs no longer have their last lines clipped when they run taller than a page.
Like all the updates, this one goes out to the community - especially SamV and Elfie - who were instrumental in getting timely bug reports and suggestions into Discord, so I could get onto them.
Have a great week and see you soon.
Source
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