Full notes
Full Roguefort update
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Repeated intro
Hey Roguefort enjoyers!
What changed
- Gameplay
- Compatibility
- Fixes
Roguefort changes
We're back with an exciting update to the demo, with a big overhaul of taverns (the first of a series of updates) and a brand new card game you can play right now.
As always, a big thanks to the Discord and Steam community for all the bug reports, suggestions, banter, and of course the new sprite artwork over the past few weeks.
Have a good rest of your weekend!
New mini-game: Wheels of War
A faction-deck card duel you play against tavern regulars - a best-of-3 battle of board power across three lanes (Pasture, Market, Hold). I'll be honest that it was inspired by how fun I found Gwent in The Witcher 3. But this has its very own style and approach - a cheap rip-off this is not! More of a love letter to fans of that game in a game
Deep enough to chew on: weather, bond, morale, horns, spies, medics, scorch, and one-shot faction leaders - plus immune "hero" cards
Six faction decks, one tied to each guild; your character fields their guild's deck by default
Opponents play to their character - beat a sharp merchant for a fat purse, or hustle the tavern drunk for easy coin
Wager gold on every match: win and you take the stake, lose and you pay it
Built-in How-to-Play guide (auto-shows your first game, reopen any time with?), full keyboard & controller support with a focused-card readout
Over 150 collectible playing cards for Wheels of War in the full game, coming in August to early access (I just realised the acronym for it is WoW and I definitely and honestly did not intend that)
Tavern overhaul
Region-flavoured inns with proper common rooms - bar counter, a central Skyrim-style hearth pit with benches, a second fireplace, and a real table grid
Hire a room - upstairs is now genuine lodging: enclosed guest rooms with a bed, chest and side table
Livelier taverns: bards come alive and patrons go about their evening
A hand-crafted inn in Hearthmere, complete with a reading nook
Fixes & polish
Time-of-day text no longer vanishes for good after rain (or a road speed-boost) clears - and when space is tight it now keeps the time-of-day word, dropping the day number instead
Fixed the B key not opening the build menu for some long-time players
Fixed a quest ("Burning Depths") that could be offered - and rewarded - twice
Book reader no longer clips the last lines of long paragraphs
Source
Changelog.gg summarizes and formats this update. How we read updates.
