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Steam News9 June 20262mo ago

Roguefort Demo Hotfix 0.5.17

Hello and g'day! A quick update with new content and bug fixes: Content: Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but s

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Full Roguefort update

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Repeated intro

Hello and g'day! A quick update with new content and bug fixes:

What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
addedHello and g'day! A quick update with new content and bug fixes:
addedAnimal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.
addedNew community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) from the art team
fixedNo more being trapped upstairs: fixed a tavern bug where an old save could strand you on the upper floor with no stairs down; affected saves now self-repair on load. Inn kitchens also got their stove back.
fixedBefriend the wildlife again: wild befriendable creatures (Loom Spinners & friends) were spawning without the befriend option; that's fixed. A one-time proximity hint now teaches the befriend flow, and fence-gate text is clearer about leading your herd through.

Roguefort changes

addedHello and g'day! A quick update with new content and bug fixes:
addedAnimal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.
addedNew community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) from the art team
fixedNo more being trapped upstairs: fixed a tavern bug where an old save could strand you on the upper floor with no stairs down; affected saves now self-repair on load. Inn kitchens also got their stove back.
fixedBefriend the wildlife again: wild befriendable creatures (Loom Spinners & friends) were spawning without the befriend option; that's fixed. A one-time proximity hint now teaches the befriend flow, and fence-gate text is clearer about leading your herd through.

Content:

  • Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.

  • New community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) from the art team

Fixes:

  • No more being trapped upstairsfixed a tavern bug where an old save could strand you on the upper floor with no stairs down; affected saves now self-repair on load. Inn kitchens also got their stove back.
  • Befriend the wildlife againwild befriendable creatures (Loom Spinners & friends) were spawning without the befriend option; that's fixed. A one-time proximity hint now teaches the befriend flow, and fence-gate text is clearer about leading your herd through.
  • Book reader never clips: long paragraphs are guaranteed to never have their final lines cut off, however the text falls across a page.

Source

Steam News / 9 June 2026

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