Full notes
Full Roguefort update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and g'day! A quick update with new content and bug fixes:
What changed
- Gameplay
- Fixes
Roguefort changes
Content:
Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.
New community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) from the art team
Fixes:
- No more being trapped upstairsfixed a tavern bug where an old save could strand you on the upper floor with no stairs down; affected saves now self-repair on load. Inn kitchens also got their stove back.
- Befriend the wildlife againwild befriendable creatures (Loom Spinners & friends) were spawning without the befriend option; that's fixed. A one-time proximity hint now teaches the befriend flow, and fence-gate text is clearer about leading your herd through.
Book reader never clips: long paragraphs are guaranteed to never have their final lines cut off, however the text falls across a page.
Source
Changelog.gg summarizes and formats this update. How we read updates.
