Full notes
Full Roguefort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Roguefort changes
Hi everyone,
I'm delighted that so many people are enjoying the demo - I appreciate all your comments and suggestions, so please keep them coming!
Thanks also for all the folks - especially the amazing playtester community on Discord - who have taken the time to share bug reports and requests.
Today I am announcing a hotfix patch that hopefully smooths out some issues that have arisen since the demo launch.
The patch notes are as follows and relate to both v0.4.4 and v0.4.5 (the current one as of writing):
Platform fixes
- Macfixed "Roguefort is damaged and can't be opened" error from the v0.4.4 update
- Steam Deck Game Modefixed white-screen-on-launch hang (Gamescope GPU sandbox)
- Flatpak Steam on Fedora/Bazzitefixed SIGTRAP crash on startup
- Steam Cloud"Unable to Sync" dialog fixed - saves now sync across devices
Bug fixes
NPCs no longer clip through trees/bushes during their dusk commute
Water pouches no longer destroyed when purifying at wells/barrels
Fromelle cycles through 6 post-tutorial lines instead of repeating one
Settings Q/E/Tab keeps cycling tabs (was sticking on Controls)
Well/barrel fill correctly targets a specific pouch when you have duplicates
HUD time/season no longer overlaps stat bars at high browser zoom
Debug hotkeys removed from demo builds
Hearthmere's tavern now plays proper tavern music instead of village music
Quality of life
Sell All button + Shift+Enter in vendor Sell tab - one transaction, one buyback entry
Auto-Stow button + Z hotkey in chest panel - moves stackables to existing stacks only (won't overflow or touch gear)
Thanks for playing! If you notice any issues please report them in the Discord chat, and feel free to jump into the chat either way. It's always buzzing in there and there's some big surprises in the works for the game coming soon.
Timmy
Source
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