Full notes
Full Rogue Wizards update
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What changed
- Gameplay
- Store
- UI and audio
- Balance
- Performance
Rogue Wizards changes
v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500
Major Changes
4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
Level cap upped to 800
The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
Epic chests can now occur in dungeons
Default game speed now 150% range now goes from 100% to 200%
Minor Changes
Player allies now ignore invisible actors for combat
Increased chance of champions
First miniboss now has half as much health in the Adira quest
A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
Minimap now goes translucent when in combat mode
A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
Completely removed the stack split UI when selling items to vendors, it's just not needed
Added VSync settings to desktiop video UI and device settings file
Player now speaks inventory full message when can't pickup item on ground
Upon death, screen decals (mud splats) are now cleared
Added particle system to cosmic backdrop
Socketing items now does inventry floaty text
Sockets now display a colored glow around the socket when occupied
Socketed now displays with the item rarity if the item has been socketed with another object
A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
Players now start with a revive potion from the first dungeon loot drop
Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
Increased stack size for vendor upgrade resources
Framework and fixes
Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
Optimized to save a ton of memory at runtime
Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
Fixed barrels spawning in the place the player will arrive in the intro dungeon
Disable log deletion on app version change
Increase log file size to 5mb
Fixed descructibles spawning in blackout areas
Hallucinations no longer contribute to enemies and actors count properties
Upgraded to Unity 5.6
Source
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