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Steam News1 June 20179y ago

v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?

Full notes

Full Rogue Wizards update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions9 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Performance
addedMajor Changes4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
changedMajor ChangesA revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
changedMajor ChangesThe UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
addedMajor ChangesEpic chests can now occur in dungeons
changedMinor ChangesIncreased chance of champions
addedMinor ChangesFirst miniboss now has half as much health in the Adira quest

Rogue Wizards changes

added4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
changedA revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
changedThe UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
addedEpic chests can now occur in dungeons
changedIncreased chance of champions

v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500

Major Changes

  • 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character

  • A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)

  • After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets

  • Level cap upped to 800

  • The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"

  • Epic chests can now occur in dungeons

  • Default game speed now 150% range now goes from 100% to 200%

Minor Changes

  • Player allies now ignore invisible actors for combat

  • Increased chance of champions

  • First miniboss now has half as much health in the Adira quest

  • A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)

  • Minimap now goes translucent when in combat mode

  • A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion

  • Completely removed the stack split UI when selling items to vendors, it's just not needed

  • Added VSync settings to desktiop video UI and device settings file

  • Player now speaks inventory full message when can't pickup item on ground

  • Upon death, screen decals (mud splats) are now cleared

  • Added particle system to cosmic backdrop

  • Socketing items now does inventry floaty text

  • Sockets now display a colored glow around the socket when occupied

  • Socketed now displays with the item rarity if the item has been socketed with another object

  • A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss

  • Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information

  • Stairs up/down are now light by lights based on analogous floor colors to make them stand out more

  • Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible

  • Players now start with a revive potion from the first dungeon loot drop

  • Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game

  • Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x

  • Increased stack size for vendor upgrade resources

Framework and fixes

  • Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack

  • Optimized to save a ton of memory at runtime

  • Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health

  • Fixed barrels spawning in the place the player will arrive in the intro dungeon

  • Disable log deletion on app version change

  • Increase log file size to 5mb

  • Fixed descructibles spawning in blackout areas

  • Hallucinations no longer contribute to enemies and actors count properties

  • Upgraded to Unity 5.6

Source

Steam News / 1 June 2017

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