Full notes
Full Rogue Wizards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Events
Rogue Wizards changes
v1.1.323 - Divine Treasury + German + French + Spanish
Major Changes
The divine treasury is now available in town and grants you three magic items per day
A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon
Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new language UI is available from the home menu to change to any language instantly
New dialog and scroll fonts that properly support all available languages
Gauntlet games now generate more followers to hire (up to 2) and more frequently they appear in the dungeons
If you die at a guild wizard boss, when you play that level again you now warp to the boss fight and don't have to play the level over
Minor Changes
Artichuk pet melee damage increased almost 2x
Firebrand magic attack now does some intrinsic damage as well as summon a flame hazard
Counter damage will no longer occur if the source actor is frozen
Story scrolls now animate position and glow green so you can't miss them and think you're stuck in a boss arena with no way to exit
All UI buttons that take a cost when pressed have been unified into similar looking layouts with consistent cost icons and tooltips
When a legendary or better item drops, a sound effect is now played
Added damage to sentinel skill description text
Removed property lines from spell upgrade UI tooltips, we now show only the descriptions which contain all the necessary information in a much more compact space which is good for small devices
Spell upgrade tooltips now have a max height and will autosize themselves smaller until they fit within the UI constraints
New audio for all enemies killed event on a level
Gemstones is now called Platinum and the art has been more silver blue like
"Idle" time is no longer included in overall game time played, a player is idle if there is no input for more than 30 seconds
Increased Banish spell radius
Malevolence, Dominator, and Replicating blob now pushed untill after ice rift in story games
Quests can now up the random quest count if they are failed, we use this when failing the first ice wizard boss just incase the player feels the need to grind in order to get ready for the boss
Tooltips now use the avatar background instead of scroll background because it has a little design on it that's cool
Fixes
Fixed being able to put your spell runes in personal and gauntlet vaults (among a couple other UIs)
Fix crash caused by double removing actor from ActionManager.m_actorsToRun ... showed up rarely during Guild Wizard boss fights when wizard teleported to a cell that was hiding.
Tweaked a few UI sizes and placements so that they work better for both desktop and the upcoming mobile release
Fixed a possible crash in hall of fame entry generation when killed by an unknown actor
Fixed procs that were set on wands not triggering properly
Speed up the hit animation on the Fire Giant
Do not display notice text for item mastery level up if that item does not belong to the player (followers)
Fix shield orbs running their hide logic after the orb had been destroyed by other means by passing in the orb actor in to the event to hide, which will validate the actor is still valid before calling the callback via the EventManager
Fixed possible crash from many skills that registered and event without an actor to validate the state properly when the event time arrived
Fixed a UI display issue where the damage totals for an item might be off by 1 when adding up and showin
Framework
Upgraded to Unity 5.5.1
Updated zip archive libraries
Updated to HockeyApp 1.1.3
Compacted contents of a UI sprite atlas down to one
Cinematic now uses icons for press to continue instead of text
Fixed home menu being offset wrong
Increased font of tooltip text on ring menu items
GoldUI is no longer made visible when opening up VendorUI interact ring menu
Added confirmation dialog box when proceeding through the pet selection when no pet is selected, but there is one that is ready to use
Fixed CombatBoss causing healing to boss
Tooltip background, border, and property icons have been moved from UIScroll to UIInventory sprite atlas
Source
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