Update log
Full Rogue Voltage update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Balance
- Fixes
Dear tinkerers,
thank you so much for playing Rogue Voltage in Early Access. You folks rock!
This month we bring you something fun: Slopper Dogson has joined the gang, and he carries daily run modifying "jinx" and "lucky charm" modules that make every daily run a unique experience. Also quite a few balancing changes.
Please consider leaving a Steam review - our next goal to cross the 500 reviews mark! Also, come join the Discord-Community if you want to follow the development more closely. It's a lot of fun and people are nice and smart.
SLOPPER DOGSON:
Slopper Dogson is the crew's loyal doggo. Maybe a bit too loyal. He tends to pick up all kinds of junk and follow you around with it. Some of the objects he should have rather left alone.
NEW JINX MODULES:
NEW LUCKY CHARM MODULES:
NEW MODULES:
Oil Can (is a buffed version of Compressor, replaces Compressor)
Induction Cell (is the new name for Clockwork Cell) now drops in rare
Clockwork Cell (is back to the old design)
EVENTS:
New ?-Event: Painter's Workshop (this is where the universal paint bucket drops)
New ?-Event: Health Enhancer (this is where the health enhancer module drops)
CHARACTERS:
Kimmy is back to her old design
Nomad's Lightning Ray now has a minimum distance of +1 (from +3)
Asha's Soul Sensor loses Overload
MONSTERS:
New Grav. Snail in Bogmarshes Biome
Volcano Snail and new Grav. Snail have a new "Shlorp" attack that deals 1 damage and removes 1 energy from a storage module
Gorf's "Croak" attack now deals 1 damage to both characters instead of inflicting all modules with Recoil
Pterodactyl "Rise Up" attack now deals 1 Grav+ to all player characters
LOOT TABLE REWORKS:
New modules in loot tables:
Replicating Transmogrifier now drops in common
Grav. Sensor (+) now drops in scrap
Grav. Amplification Ray now drops in scrap
Grav. Immunity Ray now drops in scrap
Module buffs:
Buffed Decelerator Factory in common
Buffed Gatling Decelerator in common
Buffed Soul Sensor in Scrap
Rarity shifts:
Dirty Generator moved to uncommon (from rare)
Accumulator removed from uncommon (still in common)
Shield Ray removed from uncommon (still in common)
Defibrillator removed from uncommon (still in common)
Removed Modules:
Universal Paint Buckets are gone from uncommon (moved to new "Painter's Workshop" event)
Max. HP Enhancers are gone from uncommon (moved to the reworked "Health Enhancer" event)
Cracked Grenades are gone from scrap
Melee Decelerator is gone from scrap
Cracked Storage Cells are gone from common
Removed Grav. Magnet (-) from Camp Vending Machine
BUGFIXES:
Aggregates are now properly waiting for new modules to be created
Fixed bug with magnets becoming encrusted
Clockwork Cell properly becomes locked after activation
UPCOMING FEATURES:
More jinx and lucky charm modules (ETA: between March and May)
New ice biome (ETA: May)
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much to everybody who left a review already. If you haven't already and you're having fun with Rogue Voltage, please consider leaving a Steam review. If we cross 500, that would be amazing. You don't have to write a novel,
Source
