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Steam News14 February 20251y ago

Update 14: New Daily Runs

Dear tinkerers, thank you so much for playing Rogue Voltage in Early Access. You folks rock!

In this update11

Full notes

Full Rogue Voltage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions3 changes5 removals
  • Gameplay
  • Workshop
  • Balance
  • Maps
  • Fixes
addedNEW MODULES:Induction Cell (is the new name for Clockwork Cell) now drops in rare
addedEVENTS:New ?-Event: Painter's Workshop (this is where the universal paint bucket drops)
addedEVENTS:New ?-Event: Health Enhancer (this is where the health enhancer module drops)
addedCHARACTERS:Nomad's Lightning Ray now has a minimum distance of +1 (from +3)
addedMONSTERS:New Grav. Snail in Bogmarshes Biome
addedMONSTERS:Volcano Snail and new Grav. Snail have a new "Shlorp" attack that deals 1 damage and removes 1 energy from a storage module

Rogue Voltage changes

addedInduction Cell (is the new name for Clockwork Cell) now drops in rare
addedNew ?-Event: Painter's Workshop (this is where the universal paint bucket drops)
addedNew ?-Event: Health Enhancer (this is where the health enhancer module drops)
addedNomad's Lightning Ray now has a minimum distance of +1 (from +3)
addedNew Grav. Snail in Bogmarshes Biome

Dear tinkerers,

thank you so much for playing Rogue Voltage in Early Access. You folks rock!

This month we bring you something fun: Slopper Dogson has joined the gang, and he carries daily run modifying "jinx" and "lucky charm" modules that make every daily run a unique experience. Also quite a few balancing changes.

Please consider leaving a Steam review - our next goal to cross the 500 reviews mark! Also, come join the Discord-Community if you want to follow the development more closely. It's a lot of fun and people are nice and smart.

SLOPPER DOGSON:

Slopper Dogson is the crew's loyal doggo. Maybe a bit too loyal. He tends to pick up all kinds of junk and follow you around with it. Some of the objects he should have rather left alone.

NEW JINX MODULES:

NEW LUCKY CHARM MODULES:

NEW MODULES:

Oil Can (is a buffed version of Compressor, replaces Compressor)

Induction Cell (is the new name for Clockwork Cell) now drops in rare

Clockwork Cell (is back to the old design)

EVENTS:

  • New ?-Event: Painter's Workshop (this is where the universal paint bucket drops)

  • New ?-Event: Health Enhancer (this is where the health enhancer module drops)

CHARACTERS:

  • Kimmy is back to her old design

  • Nomad's Lightning Ray now has a minimum distance of +1 (from +3)

  • Asha's Soul Sensor loses Overload

MONSTERS:

  • New Grav. Snail in Bogmarshes Biome

  • Volcano Snail and new Grav. Snail have a new "Shlorp" attack that deals 1 damage and removes 1 energy from a storage module

  • Gorf's "Croak" attack now deals 1 damage to both characters instead of inflicting all modules with Recoil

  • Pterodactyl "Rise Up" attack now deals 1 Grav+ to all player characters

LOOT TABLE REWORKS:

New modules in loot tables:

  • Replicating Transmogrifier now drops in common

  • Grav. Sensor (+) now drops in scrap

  • Grav. Amplification Ray now drops in scrap

  • Grav. Immunity Ray now drops in scrap

Module buffs:

  • Buffed Decelerator Factory in common

  • Buffed Gatling Decelerator in common

  • Buffed Soul Sensor in Scrap

Rarity shifts:

  • Dirty Generator moved to uncommon (from rare)

  • Accumulator removed from uncommon (still in common)

  • Shield Ray removed from uncommon (still in common)

  • Defibrillator removed from uncommon (still in common)

Removed Modules:

  • Universal Paint Buckets are gone from uncommon (moved to new "Painter's Workshop" event)

  • Max. HP Enhancers are gone from uncommon (moved to the reworked "Health Enhancer" event)

  • Cracked Grenades are gone from scrap

  • Melee Decelerator is gone from scrap

  • Cracked Storage Cells are gone from common

  • Removed Grav. Magnet (-) from Camp Vending Machine

BUGFIXES:

  • Aggregates are now properly waiting for new modules to be created

  • Fixed bug with magnets becoming encrusted

  • Clockwork Cell properly becomes locked after activation

UPCOMING FEATURES:

  • More jinx and lucky charm modules (ETA: between March and May)

  • New ice biome (ETA: May)

PLEASE LEAVE A STEAM REVIEW

Thank all of you so much to everybody who left a review already. If you haven't already and you're having fun with Rogue Voltage, please consider leaving a Steam review. If we cross 500, that would be amazing. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun.

As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!

Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.

All the best from snowy Berlin,

Luca

Source

Steam News / 14 February 2025

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