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Steam News13 June 20262mo ago

Update 26: The Spark Plug Update

Dear tinkerers, I am back after a small break after the 1.0 launch and have a lot of new content to show you.

In this update9

Full notes

Full Rogue Voltage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions11 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
  • Performance
addedDear tinkerers,I am back after a small break after the 1.0 launch and have a lot of new content to show you.
addedALL NEW MODULE TYPE: SPARK PLUGNew Module: Spark Plug: Debuff
addedALL NEW MODULE TYPE: SPARK PLUGThis is an all-new design and it can get pretty wild, for example with a crust build
addedMODULE REWORKSYou've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to rework some more unloved module (mostly cells that were kinda mid) to interesting passive effects.
addedMODULE REWORKSNew Module: Yo-Yo
addedMODULE REWORKSNew Module: Bungee Cord

Rogue Voltage changes

addedI am back after a small break after the 1.0 launch and have a lot of new content to show you.
addedNew Module: Spark Plug: Debuff
addedThis is an all-new design and it can get pretty wild, for example with a crust build
addedYou've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to rework some more unloved module (mostly cells that were kinda mid) to interesting passive effects.
addedNew Module: Yo-Yo

Dear tinkerers,

I am back after a small break after the 1.0 launch and have a lot of new content to show you.

ALL NEW MODULE TYPE: SPARK PLUG

You might recognize their effects from their former identity as passive nitro bottles that would hand out boost. Nobody loved them, so I made them stronger. They give Turbo now and have their own visual and mechanical identity.

New Module: Spark Plug: Debuff

This is an all-new design and it can get pretty wild, for example with a crust build

MODULE REWORKS

You've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to rework some more unloved module (mostly cells that were kinda mid) to interesting passive effects.

New Module: Yo-Yo

Passive Effect now, replaces Monster Cell. (Sorry to the guy who loved Monster Cell)

New Module: Bungee Cord

Another new passive. Replaces Friendship Cell. Still very good on the slower character of two.

Reworked Module: Basic Turbine

The version that inducted on end of turn without any downside was too strong and popular.

This new one performs its effect on beginning of turn, but it comes with malfunctioning and overload in common and uncommon. Replaces Clockwork Cell and Aeolian Cell.

New Visuals: Bellows

Replaces Oil Can, but only visually

Redesigned Oil Can

Replaces Exploiting Generator.

This was our take on a "The One Ring"-Effect in Magic, where it scales well but the downside becomes more relevant for each Turbo. The Exploiting Generator was great, but it stepped on the toe of the exploiting Turbocharger.

MODULE BALANCE AND DROP RATES

I think balancing is in a great spot, with some outliers in the pick rates that I want to adress to see if we can get it even tighter.

  • Coil gets the -1 again. Sorry Coil Lovers, this one was an experiment and it got out of hand.

  • Storage Sensor only works for modules on this rack now. This is due to everbody's love for induction.

  • Magnets are now exclusively found in common

  • Auto Factory: Crusted Merger is now in uncommon (from rare)

  • Nitrous Dispenser gets +1 now, pick this!

  • Converter that comes with Grav. Vacuum is gone

  • Amplifier Factory comes with the universal jack now and not the storage cell factory

VARIOUS

  • Maybe you've seen this one already but Nana has the revitalizer now and Sol is back on the decel

  • Turbines have a cool wind VFX now

ACHIVEMENTS:

  • Added a couple of achievements, for Nana, the Mech and the late story progression

  • Fixed the achievement bugs (I hope?)

  • I am retroactively handing out achievements for character wins and story progression now

BUGFIXES:

  • Got Native Linux Version working again (I think?)

  • Worked over Factories not producing in some cases

  • Fixed a bug with the croc boss randomly appearing in the sewers

  • Fixed an interaction between storage modules and toggled storage chargers

KNOWN BUGS:

  • There is a recurring bug where the game simply freezes and/or crashes after a battle. If you experience this please reach out in the Discord.

THANK YOU FOR PLAYING ROGUE VOLTAGE

As usual, huge thanks to the amazing Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited, come nerd out with us!

Enjoy wiring up the new version. Let me know what you think in the comments or on the Discord!

All the best from summery Berlin,

Luca

Source

Steam News / 13 June 2026

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