Rogue Voltage
Steam News 23 January 20251y ago

Update 13: Balancing Patch

Dear tinkerers, welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Disc…

Update log

Full Rogue Voltage update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes9 additions11 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
  • Security
  • Events
fixedDear tinkerers,welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days!
addedSOL REWORK:Sol played too tedious with the many target queries. We redesigned her a bit to be a bit more interesting. She now wants to charge storage modules with more than their capacity to trigger the new Overcharge Sensor.
addedMODULES:New Module: Overcharge Sensor
addedMODULES:New Module: Polluting Aggregate . It drops in uncommon, use it this to get more energy out of unused modules like healing potions.
changedMODULES:Changed the sprite of toggled Storage Charger to look more like the passive Storage Inductor
addedMODULES:New Module Type: Futuristic (for the Time Capsule modules)

Dear tinkerers,

welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days!

SOL REWORK:

Sol played too tedious with the many target queries. We redesigned her a bit to be a bit more interesting. She now wants to charge storage modules with more than their capacity to trigger the new Overcharge Sensor.

MODULES:

  • New Module: Overcharge Sensor

  • Module Redesign: Auto Turret. Now triggers at the end of turn and auto-targets the enemy with the least HP.

  • New Module: Polluting Aggregate. It drops in uncommon, use it this to get more energy out of unused modules like healing potions.

  • Changed the sprite of toggled Storage Charger to look more like the passive Storage Inductor

  • Precision Modules are now called Repeater Modules

  • New Module Type: Futuristic (for the Time Capsule modules)

  • New Module Type: Status Ray

MONSTERS:

  • Reactor Boss now deals 2 Grav+ (like the tooltip always said)

  • Blue Grav. Shrooms now only deal Grav+ to enemies (from all combatants)

UI:

  • Added new glow particle effect to many module VFX

  • Changed crosshair sprite when targeting modules

  • Changed crosshair sprite when targeting jacks

  • Visually differentiated "select next module to fire" query from "targeting a module" query

  • Tutorial has additional module contours to highlight specific modules

DROP TABLE REWORKS:

Buffs:

  • Emergency Aggregate now has a universal jack

  • Gatling Decelerator is now common (from uncommon)

  • Dissipation Cell comes with Amplification +1

  • Proximity Cell comes with Amplification +1

  • Austerity Cell comes with Amplification +1

  • Vulnerability Ray loses overload in uncommon

  • Vulnerability Ray loses crust in common

  • Merger loses crust in common

  • Generator Upgrader: Berserk is now in uncommon (from rare)

  • Acceleration Vault comes with Amplification 1 in common

  • Acceleration Vault loses crust in scrap tier

Nerfs:

  • Singularity Generator only drops from level 2

  • Cooldown Redirector has malfunctioning in common and overload in uncommon

  • Grav. Magnet (+) moved to uncommon (from common)

  • Max. Capacity Enhancer doesn't drop in common anymore

  • Max. Capacity Enhancer loses Replication 1 in uncommon

Other:

  • Toggled Crust Remover now drops with malfunctioning in common

  • Acceleration Vault doesn't drop in uncommon anymore

  • Grav. Sensor (-) is now rare (from uncommon and common)

  • Energy Duplicator doesn't drop anymore, available via the Time Capsule ?-Event

  • Plasma Discharger doesn't drop anymore, available via the Time Capsule ?-Event

BUGFIXES:

  • Tried to fix toggled modules not toggleable after disabling by statuses (let me know if this one persists)

  • Crust now properly extinguishes module fire

  • Added more world messages when modules are triggered (wind-up toys, self-charging cells)

  • Fixed bug where loot couldn't be rerolled with 0 plasma

  • Loot can only be rerolled after all options are generated

  • Plasma is now limited to 99

  • Disassembler now properly locks after activation

  • Trash Compactor now doesn't activate if it gets disabled by statuses

  • Fixed image and text for Steam Achievements related for the Plasma Bot

UPCOMING FEATURES:

  • Run-modifying passive "blessing" and "curse" modules for the daily runs (February/March)

  • A new ice biome (May?)

PLEASE LEAVE A STEAM REVIEW

Thank all of you so much to everybody who left a Steam

Source

Steam News / 23 January 2025

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