Update log
Full Rogue Voltage update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- UI and audio
- Security
- Events
Dear tinkerers,
welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days!
SOL REWORK:
Sol played too tedious with the many target queries. We redesigned her a bit to be a bit more interesting. She now wants to charge storage modules with more than their capacity to trigger the new Overcharge Sensor.
MODULES:
New Module: Overcharge Sensor
Module Redesign: Auto Turret. Now triggers at the end of turn and auto-targets the enemy with the least HP.
New Module: Polluting Aggregate. It drops in uncommon, use it this to get more energy out of unused modules like healing potions.
Changed the sprite of toggled Storage Charger to look more like the passive Storage Inductor
Precision Modules are now called Repeater Modules
New Module Type: Futuristic (for the Time Capsule modules)
New Module Type: Status Ray
MONSTERS:
Reactor Boss now deals 2 Grav+ (like the tooltip always said)
Blue Grav. Shrooms now only deal Grav+ to enemies (from all combatants)
UI:
Added new glow particle effect to many module VFX
Changed crosshair sprite when targeting modules
Changed crosshair sprite when targeting jacks
Visually differentiated "select next module to fire" query from "targeting a module" query
Tutorial has additional module contours to highlight specific modules
DROP TABLE REWORKS:
Buffs:
Emergency Aggregate now has a universal jack
Gatling Decelerator is now common (from uncommon)
Dissipation Cell comes with Amplification +1
Proximity Cell comes with Amplification +1
Austerity Cell comes with Amplification +1
Vulnerability Ray loses overload in uncommon
Vulnerability Ray loses crust in common
Merger loses crust in common
Generator Upgrader: Berserk is now in uncommon (from rare)
Acceleration Vault comes with Amplification 1 in common
Acceleration Vault loses crust in scrap tier
Nerfs:
Singularity Generator only drops from level 2
Cooldown Redirector has malfunctioning in common and overload in uncommon
Grav. Magnet (+) moved to uncommon (from common)
Max. Capacity Enhancer doesn't drop in common anymore
Max. Capacity Enhancer loses Replication 1 in uncommon
Other:
Toggled Crust Remover now drops with malfunctioning in common
Acceleration Vault doesn't drop in uncommon anymore
Grav. Sensor (-) is now rare (from uncommon and common)
Energy Duplicator doesn't drop anymore, available via the Time Capsule ?-Event
Plasma Discharger doesn't drop anymore, available via the Time Capsule ?-Event
BUGFIXES:
Tried to fix toggled modules not toggleable after disabling by statuses (let me know if this one persists)
Crust now properly extinguishes module fire
Added more world messages when modules are triggered (wind-up toys, self-charging cells)
Fixed bug where loot couldn't be rerolled with 0 plasma
Loot can only be rerolled after all options are generated
Plasma is now limited to 99
Disassembler now properly locks after activation
Trash Compactor now doesn't activate if it gets disabled by statuses
Fixed image and text for Steam Achievements related for the Plasma Bot
UPCOMING FEATURES:
Run-modifying passive "blessing" and "curse" modules for the daily runs (February/March)
A new ice biome (May?)
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much to everybody who left a Steam
Source
