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Steam News18 December 20232y ago

Version 0.9.11

17/12 3:37 Release notes Version 0.9.11 -- Fixed an issue where Spike's slime hitboxes wouldn't dissappear if you walk in and out of the room during the fight.

Full notes

Full Rogue Slime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixed17/12 3:37 Release notes Version 0.9.11 -- Fixed an issue where Spike's slime hitboxes wouldn't dissappear if you walk in and out of the room during the fight. -- fixed an issue with the audio puzzle where the button indications wouldn't update correctly. -- Fixed an issue with the sound puzzles where the secret solution would be locked if the player finished the normal solution first. -- Fixed an issue where the chest reward for the north south sundial room spawned in the wrong possition. -- Updated the UI display to show "active" on the equipment tooltip instead of "Passive" -- Fixed an issue with pickup items that made them spawn the wrong item, this messed up the logbook too. -- Fixed an issue where some hitboxes were left behind after the destructable item was destroyed. -- Fixed an issue where line indicators would persist through room transition. -- Added new satisfying sounds for charging and releasing a charged shot. -- Fixed a bug where cellular multiplication would increase your health by 2.2x instead of 1.2x -- Fixed an issue where Void health would start at 50% but have 0 void health in it. -- Reduced the power of minor and major regeneration a bit. -- Fixed an issue where "split shot" wouldn't split your shots. -- Fixed an issue where the buffs to Charged shot would not apply to split shot. -- Fixed an issue where you could gain infinite discounts with discount cards. -- Fixed Slime satchel so it now correctly deals a percentage of your damage taken to the enemy. -- Added button icons to the item use and bomb drop icons. -- Made slime satchel return the extra damage it deals to the enemies as healing to the player. This should encourage an aggressive playstyle with it. -- Fixed an issue with "Emergency run" where you'd gain infinite speed which made the game unplayable. -- Fixed a spelling error causing the final cutscene not to load. -- Fixed an issue where the map regenerator would run indefinetly. -- Added an automatic despawn to final boss projectiles, for performance sake. -- Updated how i handle the coin sounds for performance, Should lag less. -- Added a detailed description for every item that can be seen in the inventory.
addedCreator notes: Mostly a bug fixing update. I got a bunch of bug reports and i've been working through them systematically. I also had time to add a detailed description of each of my items in the inventory(not applied to logbook yet) so its easier to know what each item does.

17/12 3:37 Release notes Version 0.9.11 -- Fixed an issue where Spike's slime hitboxes wouldn't dissappear if you walk in and out of the room during the fight. -- fixed an issue with the audio puzzle where the button indications wouldn't update correctly. -- Fixed an issue with the sound puzzles where the secret solution would be locked if the player finished the normal solution first. -- Fixed an issue where the chest reward for the north south sundial room spawned in the wrong possition. -- Updated the UI display to show "active" on the equipment tooltip instead of "Passive" -- Fixed an issue with pickup items that made them spawn the wrong item, this messed up the logbook too. -- Fixed an issue where some hitboxes were left behind after the destructable item was destroyed. -- Fixed an issue where line indicators would persist through room transition. -- Added new satisfying sounds for charging and releasing a charged shot. -- Fixed a bug where cellular multiplication would increase your health by 2.2x instead of 1.2x -- Fixed an issue where Void health would start at 50% but have 0 void health in it. -- Reduced the power of minor and major regeneration a bit. -- Fixed an issue where "split shot" wouldn't split your shots. -- Fixed an issue where the buffs to Charged shot would not apply to split shot. -- Fixed an issue where you could gain infinite discounts with discount cards. -- Fixed Slime satchel so it now correctly deals a percentage of your damage taken to the enemy. -- Added button icons to the item use and bomb drop icons. -- Made slime satchel return the extra damage it deals to the enemies as healing to the player. This should encourage an aggressive playstyle with it. -- Fixed an issue with "Emergency run" where you'd gain infinite speed which made the game unplayable. -- Fixed a spelling error causing the final cutscene not to load. -- Fixed an issue where the map regenerator would run indefinetly. -- Added an automatic despawn to final boss projectiles, for performance sake. -- Updated how i handle the coin sounds for performance, Should lag less. -- Added a detailed description for every item that can be seen in the inventory.

Creator notes: Mostly a bug fixing update. I got a bunch of bug reports and i've been working through them systematically. I also had time to add a detailed description of each of my items in the inventory(not applied to logbook yet) so its easier to know what each item does.

Source

Steam News / 18 December 2023

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