Full notes
Full Rogue Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
19/12 3:03 Release notes Version 0.9.12 -- Added a damage component to the Vortex ability. -- Added detailed descriptions for all powerups. -- Added an indicator for passive and active items in the logbook and inventory -- Adjusted the fonts and layout of the Logbook and inventory display area. -- Added sound effects for Wildfire. -- Added a new module that handles tokenised sound effects. -- Made the Undiscovered room pointer more reactive. -- Added a poof animation upon enemy death. -- Added Poof sounds on death. -- Added animation when picking up items. -- Adjusted the roulette speed. -- Fixed a bug where the shady brothers wouldn't die at the same time --Fixed an issue where the boss bar for the Shady brothers would only account for one brother. -- Adjusted Spikes a bit. --Changed Camera position in order to better show the room. -- Adjusted the code to also move the bee ally when you move rooms. -- Added code for moving the bee to the start room upon room transition -- Prepared code for localization.
Creators notes: Rather small update today, all things concidered. I am back at work so my time is unfortunately limited. However, I did start localization, so i am trying to get that out tomorow. For now, i've added some bells and whistles, some Qualaity of life and some eye and ear candy.
Source
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