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Steam News17 December 20232y ago

Version 0.9.10

17/12 5:11 Release notes Version 0.9.10 -- Fixed an issue where the bee would render behind the floor. -- Fixed an issue where special projectiles would render behind the floor.

Full notes

Full Rogue Slime update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
changed17/12 5:11 Release notes Version 0.9.10 -- Fixed an issue where the bee would render behind the floor. -- Fixed an issue where special projectiles would render behind the floor. -- Reworked safety bubble(shield) to work with the new health bars. -- Reworked void hp to work with the new health bars. -- Fixed an issue where shop discount cards wouldn't give you a discount. -- Fixed an issue where portal connections wouldn't dissappear once the bat boss was dead. -- Fixed an issue where elite sproutlings would walk outside of the room. -- Fixed an issue with the sundial rooms where they wouldn't lock the door. -- Fixed an issue with the enemy types the sundial would spawn. -- Fixed an issue where the sundial wouldn't spawn a chest at the end. -- Fixed an issue where the sundial would keep spawning enemies while paused. -- Fully charging a charged shot will now make it pierce. -- Fully charging a Charged shot will now remove its hitbox for a second in order to not collide with walls right next to you. -- Fixed an issue where the snail boss would start on the player. -- Increased lesser regen power. it was granting 0 healing. -- fixed an issue with the rendering of acid pools in the fight with Spongo. -- Fixed an issue where spongo wouldn't transition to phase 2. -- fixed an issue where the poison flood wouldn't dissappear upon spongo death. -- fixed an issue where you couldn't explode doors. -- reduced the explosion radius on the skeleton king ground slam. -- increased the ground slam damage. -- Changed the difficulty scaling a bit. -- level up should no longer show two of the same choice. -- Subtitles in cutscene should now scale with screen size. -- Changed the trigger for entering rooms so music should now not randomly stop while in the room. -- Made the mushrooms in the center of the Spongo stage breakable. -- Added the first version of the ending cutscene. -- fixed an issue with the snail boss getting stuck. -- Made the acid pools in the snail boss room deal damage. -- Fixed an issue where the bomb icon would be squished on the ui.
addedCreators notes: This new build comes with the ending cinematic, or at least an early version of it. Music is done, voice acting is done, The images are done unless i decide i want to change, the transitions are baseline and it works. Also did a few balance changes, Lets see how this feels.

17/12 5:11 Release notes Version 0.9.10 -- Fixed an issue where the bee would render behind the floor. -- Fixed an issue where special projectiles would render behind the floor. -- Reworked safety bubble(shield) to work with the new health bars. -- Reworked void hp to work with the new health bars. -- Fixed an issue where shop discount cards wouldn't give you a discount. -- Fixed an issue where portal connections wouldn't dissappear once the bat boss was dead. -- Fixed an issue where elite sproutlings would walk outside of the room. -- Fixed an issue with the sundial rooms where they wouldn't lock the door. -- Fixed an issue with the enemy types the sundial would spawn. -- Fixed an issue where the sundial wouldn't spawn a chest at the end. -- Fixed an issue where the sundial would keep spawning enemies while paused. -- Fully charging a charged shot will now make it pierce. -- Fully charging a Charged shot will now remove its hitbox for a second in order to not collide with walls right next to you. -- Fixed an issue where the snail boss would start on the player. -- Increased lesser regen power. it was granting 0 healing. -- fixed an issue with the rendering of acid pools in the fight with Spongo. -- Fixed an issue where spongo wouldn't transition to phase 2. -- fixed an issue where the poison flood wouldn't dissappear upon spongo death. -- fixed an issue where you couldn't explode doors. -- reduced the explosion radius on the skeleton king ground slam. -- increased the ground slam damage. -- Changed the difficulty scaling a bit. -- level up should no longer show two of the same choice. -- Subtitles in cutscene should now scale with screen size. -- Changed the trigger for entering rooms so music should now not randomly stop while in the room. -- Made the mushrooms in the center of the Spongo stage breakable. -- Added the first version of the ending cutscene. -- fixed an issue with the snail boss getting stuck. -- Made the acid pools in the snail boss room deal damage. -- Fixed an issue where the bomb icon would be squished on the ui.

Creators notes: This new build comes with the ending cinematic, or at least an early version of it. Music is done, voice acting is done, The images are done unless i decide i want to change, the transitions are baseline and it works. Also did a few balance changes, Lets see how this feels.

I am almost 100% sure i broke something during this patch, so if you find something that is out of place, do not hessitate contacting me.

Source

Steam News / 17 December 2023

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