Full notes
Full Rogue Slime update
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What changed
- UI and audio
- Fixes
16/12 3:18 Release notes Version 0.9.9 -- Updated the logbook with the full enemy list and the full powerups list. -- Altered the art for floor transitions. -- Added in names in the dialogue box. -- Added dialogue for bosses. -- Fixed an issue with xp merging where it would delete the bigger orb. -- Added Dialogue for the shopkeepers. -- Added a counter for bombs that slowly regenerates over time as well as a cooldown between uses. -- Changed bombs. Added a delay between bombs, Added a regenerating amount, Changed the "more bombs" in the shop to work with this. -- Added ui for tracking which bomb you have and how many. -- Changed the tornado bomb, It should no longer be as laggy. It also looks better. -- Added sprites for each dialogue box. Might alter later. -- Should have implemented pausing on opening the Steam overlay. -- Should have implemented pausing on controller loss. -- Fixed an issue where magma trail would not add the magma effect. -- Fixed an issue where The sproutmother boss would not engage. -- Fixed an issue where Glass canon would add hp instead of remove. -- Fixed an issue where Heart of Stone would multiply the current health by 200% instead of adding 200. -- fixed an issue where chosing the flying evolution would make you unable to open chests. -- Fixed an issue where chosing the flying evolution would not render you immune to traps. -- Fixed the issue where the merged xp globes would sometimes get smaller. -- Fixed an issue where you would sometimes be unable to move after leveling up. -- Fixed an issue where the game would bug out if you tried to buy extra bombs with no money. -- Fixed an issue where monsters were spawning in the Bomb shop. -- Changed the default sprite for dialogue (shouldn't matter much once i've set up all the shops with their appropriate sprites.)
Creator Notes: Got loads done today due to having a lot of time to work on the game. Dialogues are in the game now, prior to bosses and in shops (the first time you enter each shop instance). These will be voice acted in the future.
Other than that, i fixed a bunch of bugs, one of which was gamebreaking. I also updated the Bomb mechanic to finally have a limit to use. It now regenerates over time, preventing spamming. More to come for bombs in the future.
Source
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